Update:Star Citizen Alpha 3.18.0:修订间差异

星际公民计划于2022-11-30发布的构建
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{{PatchData|Prev=Star Citizen Alpha 3.17.2|Next=|futurerelease=yes|publishdate=2022-9-30|version=3.18.0|image=HullAInFlight.jpg}}
{{PatchData|Prev=Star Citizen Alpha 3.17.2|Next=|futurerelease=yes|publishdate= 2022-11-30|version=3.18.0|image=Vulture_Salvaging_Concept.jpg}}


Star Citizen Alpha 3.18.0 is an upcoming Update for [[Star Citizen]] that is expected to bring [[salvage]] to the game with the [[Vulture|Drake Vulture]] and [[Pyro RYT Multi-Tool]] salvage attachment.  
Star Citizen Alpha 3.18.0 is an upcoming Update for [[Star Citizen]] that is expected to bring [[salvage]] to the game with the [[Vulture|Drake Vulture]] and [[Pyro RYT Multi-Tool]] salvage attachment.  
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!Description
!Description
|-
|-
|[[Cargo|Cargo]] System Refactor
|[[Cargo|Cargo]] System Refactor  
|[[File:Avenger_Titan_3.2_sale_Titan_10-Squashed.jpg|150px|right|thumb]]This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship.
|[[File:Avenger_Titan_3.2_sale_Titan_10-Squashed.jpg|150px|right|thumb]]This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship.
|-
|-
|[[Careers#Salvage|Salvage]] Tier 0
| Persistent Entity Streaming
|[[File:Vulture_Salvaging_Concept.jpg|150px|right|thumb]]The first implementation of Salvage into the persistent universe, which includes both hull stripping as well as repair. This will include both performing salvage by hand as well as using the systems aboard the Drake Vulture.
|[[File:PESroadmap.png|150px|right|thumb]] Implementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player.
|-
|[[Careers#Salvage|Salvage]] Hull Stripping
|[[File:Vulture_Salvaging_Concept.jpg|150px|right|thumb]]The first implementation of Salvage into the persistent universe, which includes both hull stripping as well as repair. This will include both performing hull stripping and repairs by hand, as well as hull stripping using the systems aboard the Drake [[Vulture]] and Aegis [[Reclaimer]].
|-
|-
|[[Vulture|Drake Vulture]]
|[[Vulture|Drake Vulture]]
|[[File:Vulture_Flying_Concept.jpg|150px|right|thumb]]Building, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game.
|[[File:Vulture_Flying_Concept.jpg|150px|right|thumb]]Building, balancing, and implementing [[Drake Interplanetary]]'s light salvage ship, the Vulture, into the game.
|-
|-
|[[Pyro RYT Multi-Tool]] salvage attachment.  
|[[Pyro RYT Multi-Tool]] salvage attachment.  
|[[File:Pyro_RYT_-_On_black_background_-_Front_Left.png|150px|right|thumb]]Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing.
|[[File:Pyro_RYT_-_On_black_background_-_Front_Left.png|150px|right|thumb]]Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing.
|-
| [[Daymar]] Crash Site
|[[File:DaymarCrashSite.png|150px|right|thumb]] A derelict settlement on Daymar using parts of the [[StarRunner]] & [[600i]], as well as some habs adapted to the biome, to create a point of interest with some type of activity (puzzle, traversal, hostile AI, missions, etc.) as well as rewards for completion.
|-
| New Rivers in [[Stanton]]
|[[File:RiversV2RM.png|150px|right|thumb]] Setting up biome-specific object rulesets around bodies of water and distributing those by placing additional rivers and lakes on [[microTech]] and [[Hurston]].
|-
| Sand Cave Archetype
|[[File:Sand-Caves-Lighting-Pass.jpg|150px|right|thumb]] Establishing the visual language, creation pipeline and quality standard for a new sand cave archetype. With this release, cave networks using this archetype will be placed throughout the [[Stanton]] system.
|-
| Arena Commander: Classic Race Mode Overhaul
|[[File:RaceOverhaulRM.jpg|150px|right|thumb]] A complete overhaul of all systems and maps in Arena Commander's Classic Race Mode. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit.
|-
| Sandbox Prison Activities
|[[File:SandboxPrisonRM.png|150px|right|thumb]] Expansion of prison gameplay with a new suite of missions and sandbox activities to give inmates more opportunities to earn merits or to aid in their escape from prison.
|-
| [[Security Post Kareah]] Reactivation
|[[File:KareahRM.png|150px|right|thumb]] Security Post Kareah will be taking a more central role in Stanton's security. Crusader Security have moved in a full-time staff and have begun storing confiscated contraband aboard. The station will be off limits to all civilians, unless given prior authorization.
|-
| New Missions - Orison
|[[File:ISC 063022B.jpg|150px|right|thumb]] Bounty, Assassinate, Clear All and other missions to take place on the platforms created for Siege of Orison which, in future, will be distributed across the planet of Crusader to create further content.
|-
| New Interdiction Scenarios
|[[File:InterdictionRM.png|150px|right|thumb]] Adding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling.
|-
| Environmental Space Missions
|[[File:135c_UpgradeBanner.jpg|150px|right|thumb]] Implementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in.
|}
|}
[[en:Update:Star_Citizen_Alpha_3.18.0]]

2022年9月25日 (日) 08:40的版本


未来发布
预计2022-11-30 - 527天前

Star Citizen Alpha 3.18.0 is an upcoming Update for 星际公民 that is expected to bring salvage to the game with the Drake Vulture and 焦焰 RYT 多功能工具 salvage attachment.

Major updates

Feature Description
货物 System Refactor
Avenger Titan 3.2 sale Titan 10-Squashed.jpg
This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship.
Persistent Entity Streaming
PESroadmap.png
Implementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player.
Salvage Hull Stripping
Vulture Salvaging Concept.jpg
The first implementation of Salvage into the persistent universe, which includes both hull stripping as well as repair. This will include both performing hull stripping and repairs by hand, as well as hull stripping using the systems aboard the Drake 秃鹫 and Aegis 回收者.
Drake Vulture
Vulture Flying Concept.jpg
Building, balancing, and implementing 德雷克行星际's light salvage ship, the Vulture, into the game.
焦焰 RYT 多功能工具 salvage attachment.
Pyro RYT - On black background - Front Left.png
Designing and creating the multi-tool salvage attachment. Includes asset creation, animation, and balancing.
戴玛尔 Crash Site
DaymarCrashSite.png
A derelict settlement on Daymar using parts of the 墨丘利 星际快运船 & 600i 探索, as well as some habs adapted to the biome, to create a point of interest with some type of activity (puzzle, traversal, hostile AI, missions, etc.) as well as rewards for completion.
New Rivers in 斯坦顿星系
RiversV2RM.png
Setting up biome-specific object rulesets around bodies of water and distributing those by placing additional rivers and lakes on microTech and 赫斯顿.
Sand Cave Archetype
Sand-Caves-Lighting-Pass.jpg
Establishing the visual language, creation pipeline and quality standard for a new sand cave archetype. With this release, cave networks using this archetype will be placed throughout the 斯坦顿星系 system.
Arena Commander: Classic Race Mode Overhaul
RaceOverhaulRM.jpg
A complete overhaul of all systems and maps in Arena Commander's Classic Race Mode. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit.
Sandbox Prison Activities
SandboxPrisonRM.png
Expansion of prison gameplay with a new suite of missions and sandbox activities to give inmates more opportunities to earn merits or to aid in their escape from prison.
加利亚安保空间站 Reactivation
KareahRM.png
Security Post Kareah will be taking a more central role in Stanton's security. Crusader Security have moved in a full-time staff and have begun storing confiscated contraband aboard. The station will be off limits to all civilians, unless given prior authorization.
New Missions - Orison
ISC 063022B.jpg
Bounty, Assassinate, Clear All and other missions to take place on the platforms created for Siege of Orison which, in future, will be distributed across the planet of Crusader to create further content.
New Interdiction Scenarios
InterdictionRM.png
Adding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling.
Environmental Space Missions
135c UpgradeBanner.jpg
Implementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in.

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