Work at CIG
He had a personal large interest in procedural generation.[2]
While procedural generation was planned for further down the road, he insisted he could work on it now on his spare time if he could focus on it. His workload got lightened so he could work on it. He then threw a build at Hannes who is the cinematics director, and showed to the team what was later shown in pupil to planet.[2]
He was Senior Technical Director at Foundry 42 before becoming VP of technology.[2]
Other Works
He was lead programmer of Far Cry and Crysis franchise. Corbetta also wrote the 3D engine known as Equinox, before his time at Prograph Research, where he is credited for Tsunami 2265 (2002) (distributed in the US by Got Game Entertainment).
References
- ↑ CitizenCon 2953: Shaping the ‘Verse - The Future of StarEngine, Star Citizen, Youtube, 24 oct. 2023
- ↑ 2.0 2.1 2.2 SCAA Interview with Brian Chambers, Nichole D'Angelo, Youtube, 27 Feb 2017