打开/关闭菜单
打开/关闭个人菜单
未登录
如果您进行任何编辑,您的IP地址会公开展示。

Christopher Bolte

来自星际公民中文百科


Christopher Bolte is the Principle Engine Programmer in Foundry 42 DE.[1]

Trivia

  • He started programming when he was 10 years old on a Wikipedia-logo-v2.svg C64, trying to make his own games in Wikipedia-logo-v2.svg BASIC. He tried to learn Wikipedia-logo-v2.svg Assembly but failed.[1]
  • He interned in Wikipedia-logo-v2.svg Crytek during his master's degree for computer science. His primary focus was making particles and animation updates run in parallel and on SPU for the PS3 version of the GCG09 Demo (the first time showing CryEngine on PS3 in public).[1]
  • He worked full time at Crytek for 7 years. He worked on Wikipedia-logo-v2.svg Crysis 2, Wikipedia-logo-v2.svg Crysis 3, Crysis on Console and Wikipedia-logo-v2.svg Ryse, always focusing on optimization and parallelization of code for consoles.[1]

References

  1. 1.0 1.1 1.2 1.3 David Ladyman and Ben Lesnick, Behind the Screens: Optimization, Jump Point, vol. 6, no. 5, pp. 3-14, 2018-05-31.


我们为您提供服务需要使用Cookie。使用我们的服务即表示您同意我们使用Cookie。