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Update:Star Citizen Patch 1.0.3
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{{等待翻译|翻译者=}} {{PatchData|version=1.0.3|buildnumber=|publishdate=2015-02-19|Prev=Star Citizen Patch 1.0.2|Next=Star Citizen Patch v1.1.0}} == Additions == * Ships ** Added various [[Gladius]] audio ** Updated textures for [[M50]] tires * Components ** Added a new size 3 ballistic weapon: [[Tarantula GT-870 Mark 3 Cannon|Gallenson Tactical Tarantula-870-Mk3]] * User Interface ** Added a power throttle to the power management UI to make reducing ship signature easier (currently doesn't work) ** Added back end support for improved disconnection messages == Balance/Tweaks == * Ships ** Replaced [[:Category:Avenger series|Avenger]] [[Suckerpunch Cannon|Suckerpunch cannons]] with [[CF-117 Bulldog Repeater|CF-007 Laser Repeaters]] while Suckerpunch cannons are still being developed * Components ** [[Omnisky III Cannon|Omnisky 3]] recharge rate reduced ** [[Omnisky VI Cannon|Omnisky 6]] recharge rate reduced ** [[Klaus & Werner|KLWE]] Mass Driver heat generation increased ** 60mm ammo mass increased ** 60mm projectile speed increased ** 60mm damage increased ** 60mm energy damage reduced ** Panther cooling rate increased ** Tigerstreik ammo size changed to 25mm ** Tigerstreik ammo box adjusted to hold 800 rounds ** Increased rotational acceleration for all missiles ** Slightly reduced the range at which all missiles can lock onto a target ** Reduced the amount of noise chaff generates ** Adjusted shield hit points to scale with component size and number of quadrants ** Adjusted shield regen delay and time to fully recharge to scale with component size ** Splash shields now allow a portion of direct fire to penetrate the shield barrier ** Splash shields are absorbing more damage than intended ** Direct Damage shields now allow a portion of splash damage to penetrate the shield barrier * Gameplay ** Added a delay for when the next shot will be available if an energy weapon runs dry ** Increased collision for the characters head to match the size of the head ** Lateral G system will now cause diminishing returns if player doesn't allow pilot full recovery before engaging lateral G's again == Fixes == * Ships ** Aurora [[Aurora CL|CL]] [[Aurora ES|ES]] [[Aurora LX|LX]] ER – Weapons equipped to the wing hard points will now cool-down and recharge ** [[:Category:Aurora series|Auroras]] will now have shields when using the new [[shield generators]] ** Adjusted thrusters on the [[:Category:Avenger series|Avenger]] so that its deceleration is similar to its acceleration ** Avenger thruster effects are no longer green ** Fixed an issue that was causing character to incorrectly attach to the [[Gladius]] when sitting in the cockpit ** [[Arena Commander|Arena commander]] menu will no longer appear when sitting in the back seat of a [[F7C-M Super Hornet|Super Hornet]] ** Adjusted materials so that broken [[m50]] cockpit glass doesn't hamper visibility as much ** Fixed an issue that was preventing the [[:Category:Cutlass series|Cutlass]] wing hatch from being interacted with ** Cutlass hardpoints will now show green bubbles if weapon mounts are removed ** Fixed g-force animation system that was incorrectly transforming the g-force vector and causing characters to lean in the wrong direction * Components ** Fixed issue where ship paint components were telling the ship status HUD to show them when equipped ** [[Vanduul]] energy weapons should now act like they are energy weapons * Gameplay ** Fixed an issue where the game would fail to detect input when slowly moving a joystick ** Fixed an issue that was causing Joysticks to stay 'awake' when not in use ** Constant lateral acceleration values will no longer cause cumulative buildup of G pressure * User Interface ** Fixed an issue that occasionally caused the 'press x when ready' to be invisible for Vanduul Swarm Coop ** Fixed an issue where multiple players persistently moving around in a lobby will cause their ship selections to overlap * Environment ** Removed misplaced invisible collision in Aeroview Hangar ** Fixed some backwards warning labels in the Aeroview Hangar ** Patched up some small holes in the Aeroview hangar geometry ** Fixed some visible one sided geometry in the Self Land Hangar ** Fixed some graphics that were popping in and out in the Self Land Hangar ** Fixed some flickering textures in the [[VFG Industrial|VFGIndustria]]<nowiki/>l Hangar ** Fixed some graphics that were popping in and out in the VFG Industrial Hangar * Other issues ** Fixed an issue that was causing the matchmaking system to bottleneck at high population values == Known Issues == * Ships ** All ships aside from the [[:Category:F7 Hornet series|Hornet]] are missing ship trails when carrying a Core ** Several ships are having radar visibility issues due to the helmet blocking the view ** [[:Category:300 series|300 series]] are missing their starboard cooling components ** [[350r]] will sometimes spawn with damaged components ** Aurora intakes aren't displaying paint ** Aurora CL is not showing G-force animations for the character ** Some parts of the nose section for the Avenger are not taking damage ** [[Mustang Beta]] can have one of the doors in the cabin float above it if it's used ** Cutlass isn't attaching its Trireme thrusters for its default loadout (they can be added in the holotable) ** Freelancer loading ramp has no collision ** [[Freelancer]] Main Thrusters are missing * Components ** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions ** [[MaxOx]] [[NN-13 Cannon|NN-13 Neutron Cannon]] – Misnamed as MaxOx NP-14 Neutron Cannon ** [[Rattler II|Rattler Cluster missile]] second stage rockets will all use the same trajectory ** [[Missiles]] aren't inheriting velocity from the ship that launches them ** [[Seal Corporation]] damage effect displays incorrectly when equipped on an Aurora ** Seal Corporation shield generators will not be visible when equipped to Hornets * Gameplay ** Vanduul missiles are skipping their flight phase in Coop Vanduul Swarm which prevents a missile warning from being shown and results in the missile teleporting to the targets face ** Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably ** Opening the holotable multiple times can cause the game to crash * User Interface ** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) ** Shield hardpoint in the holotable is too small for Mustangs and 300 series ** Shield component on the Aurora ship status HUDis too large ** Missiles have a small portion of the ship targeting UI on them after being launched ** Multiple in game items are missing text and are displaying their internal names ** Paint objects in the holotable are placeholders ** Loading back into a lobby will reset the ship selection to its default (sometimes this doesn't happen visually but still happens on the backend) ** Power throttle doesn't work * Other Issues ** Character will sometimes spawn with the [[:Category:Helmets|helmet]] on backwards == Sources == {{Link RSI|url=comm-link//14513-Patch-103|text=Patch 1.0.3}} [[en:/Update:Star_Citizen_Patch_1.0.3]]
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Update:Star Citizen Patch 1.0.3
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