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Update:Star Citizen Alpha 3.7.1
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{{等待翻译|翻译者=}} {{PatchData|version=3.7.1|buildnumber=3.7.1 LIVE-3313125|publishdate=2019-10-22|Prev=Star Citizen Alpha 3.7.0|Next=Star Citizen Alpha 3.7.2}} Alpha Patch 3.7.1 has been released and is now available! The launcher version number should read: VERSION 3.7.1- LIVE.3313125. ==Known Issues== * Quantum travel target selection does not always update when aligned. * The quantum travel HUD will be lost of the player exits the seat during travel. * CRU-L5 may be currently missing. * Refueling may get stuck in a loop at full and prevent repair/rearm. ** '''Work around:''' Do each service one at a time with refuel last. * The Defender's Tachyon cannons are not landing hits correctly on moving targets. * Players may crash when in a party doing a second quantum linked jump. * The quantum travel HUD will vanish if the player exits the seat while in quantum travel. * The Combine cannon does function correctly in multiplayer. * Missile countermeasures are not working consistently. * Distortion damage does not apply correctly. * In Star Marine enemy indicators can sometimes be seen through walls. * Players may experience a stall when loading and firing weapons in Star Marine. * AI ships can get stuck and not continue on their route. * NPC beacons will sometimes display an incorrect distance. * Ships can spin excessively out of control when their wing is clipped. * Landing illegally and having your ship despawn while a mission box is inside will break mission progress. * The 890 Jump currently has an incorrect cargo value. * Planets/moons are invisible the first time a player opens the StarMap. * Sometimes when quickly scrolling on the ASOP the last ship on the list will not appear. * Players will crash if they adjust target screen orientation on the MFD. == Feature Updates== ===Gameplay=== * Removed asteroid interdictions. * Adjusted interdiction rates. === Ships and Vehicles === * Fixed numerous collision and seat position bugs on the Mantis. * Made the Mantis QT jammer and snare count as a hostile act against affected ships. * Temporarily removed quantum drive overheat to avoid unintentionally amplifying interdictions. * Re-positioned ship status screens to avoid overlap with chat. * Raised the health on some of the Defender's parts. === Bug Fixes=== * The retro thruster VFX should now be lined up properly on the Banu Defender. * Speaking UI indicators for VOIP should no longer get stuck. * The female character should no longer snap awkwardly into the Freelancer turret seat. * VOIP connected counter should now display the appropriate value. * There should no longer be invisible rocks blocking havestables. * Ultra wide monitors should no longer see an offset personal inventory marker. * Cave audio reverb should no longer be applied outside of the cave. * The rock highlight for fractured shards of mineable rocks should no longer be inside of the rock rather than as an outline. * The VOIP menu should properly register the player's microphone/headset options. * Star Marine REC rentals should now work properly. * The inner-thought prompt for compatible NPCs should no longer persist into longer distances away. * The Pirate Gladius should now be usable. * The Prospector should no longer show the wrong cargo value. * The hotkey for closing the mobiGlas should now work consistently * The QT UI should no longer be shown immediately after activating "flight ready" on some ships. * Derelict recovery missions around Hurston should now properly generate a drop off location. * The interior doors of the Reclaimer should consistently work. * Invisible collision should no longer block the player path in caves. * Entering seats should no longer have a high chance of confiscating whatever is the player's hands at the time. * Fixed missing sounds for Mantis interdicting another ship. * The Banu Defender should now be able to quantum travel with a party member in the copilot seat. * The mobiGlas should now be able to be opened while in a bed. * MFDs on the 600i should no longer be replaceme textures. * Kiosk and ASOP screens should no longer flicker. * The Warlock's EMP should no longer get stuck in a loop by adjusting power. * Fix for the ghost train at Area18. * Expediting short claim time ships should no longer confuse the ASOP UI. * Pressing "Tab" to enter scan mode should no longer disable the quantum snare for the Mantis. * The keybind should now show properly for the UI prompt of a party invite. * Duplicate items from the PU or AC ship list should no longer show in the VMA. * Player ships should no longer occasionally get frozen when exiting quantum travel. * Fixed an issue in the Mantis where interdictions were shown at far away distances if other players were interdicted by AI. * Fixed an issue with startup/shutdown sounds on some ships being abruptly cutoff. * Fixed some ships playing engine shutdown sounds when entering quantum travel. * Fixed the Aegis Gladius Pirate not appearing in the PU and Arena Commander. * Fixed an issue causing multiple locations in caves to show outside light. * Fixed an issue where claiming destroyed ships was causing them to spawn without components. * Bed logout should now work more consistently. * The comms direct call video feed should now hide properly when switching channels on the mobiGlas. * Reliant series ramps should no longer get stuck shut. * Fixed an issue where the created character was not initially shown on the customization screen after exiting from the game. * The UI sliders on the character customizer should now work correctly after selecting hair options. === Technical=== * Fixed 3 client crashes. * Fixed a server crash. [[en:/Update:Star_Citizen_Alpha_3.7.1]]
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Update:Star Citizen Alpha 3.7.1
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