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查看“Update:Star Citizen Alpha 1.1.3”的源代码
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Update:Star Citizen Alpha 1.1.3
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{{等待翻译|翻译者=}} {{PatchData|version=1.1.3|publishdate=2015-05-14|Prev=Star Citizen Alpha 1.1.2|Next=Star Citizen Alpha 1.1.4}} == Additions == === Gameplay === ---- * Added a reminder hint for how to roll * Added additional backend support to help reduce [[:Category:Cutlass series|Cutlass]] spawn-in stutter == Balance/Tweaks == === Gameplay === ---- * Stuck command can no longer be used in competitive game modes * Increased the fail distance during the race section of the tutorial == Fixes == === Gameplay === ---- * Fixed an issue where the doors in the tutorial would not open when the [[Ships|ship]] was in front of them == Known Issues == === Gameplay === ---- * Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship * Weapon trail trajectories are inconsistent for targets that aren't being looked at resulting in game divergence * Weapons fire can appear offset from weapon muzzle when fired while moving * [[LH86 Pistol|Combustion Pistol]] cannot be equipped * Entering or exiting a ship will cause other clients to see the character T-pose * Characters rolling while prone are not seen by other clients * Characters will sometimes fail to animate correctly when exiting the pilot seat after landing * Character will occasionally spawn in as a pair of eyes * Client crash may occur when pressing 'x' to respawn after the pilot is killed by flying into an [[Asteroid formation|asteroid]] * Interacting with various elements of a lobby has a chance of causing a client crash for invited players * Unable to exit the cockpit if one of a ship's landing gear is missing * Inverted controls do not work in default turret camera view * Character will sometimes not have a head when viewed by other clients * If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams * In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line * In the tutorial, the player can get stuck inside Gilly's cockpit by sitting in the cockpit whilst Gilly is climbing in * Tutorial hints will sometimes show tips for the wrong controller type * The character's hands will be broken when driving the buggy * Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing * Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them * The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped * Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad * Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source * Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU * When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards * There is sometimes a second or two pause when a ship is destroyed and/or respawns * Ships will sometimes begin to teleport after a spawn pause * The pilot's helmet will constantly shake in the tutorial * Character will sometimes spawn in standing in a ship's cockpit * Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match * Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight * Client crash sometimes occurs when exiting the client === Ships === ---- * All ships aside from the [[:Category:F7 Hornet series|Hornet]] are missing ship trails when carrying a Core * Occasionally when exiting a ship, the ship will lose its collision. * Weapons impacting [[Shield generators|shields]] are playing incorrect impact audio * [[300i|300i,]] [[:Category:Avenger series|Avenger,]] and Hornet will sometimes tilt back when landing on landing platforms * 300i, Hornet, [[M50|M50,]] and Cutlass main thrusters are not animating during flight * HUD colors are inconsistent for the Avenger, [[Gladiator]], all Hornet variants, and the Cutlass * [[:Category:300 series|300 variants]] (except the [[350r|350r)]] have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines * [[:Category:Aurora series|Aurora]] intakes aren't displaying paint * Equipping [[9-Series Longsword Cannon|Longswords]] on an Aurora's bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons * [[:Category:Avenger series|Avenger]] has some doors that cannot be opened in Multiplayer * Avenger pilot seat is missing its texture * Avenger nose jerks downward after releasing Strafe Up while boosting * Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this * [[Gladius]] damage states are detaching clean sections of the ship rather than showing damaged innards * When entering the Gladius from a landing zone the user will hear "Landing request approved / complete" * All Hornets are missing a pipe on the main thruster * All Hornets' engine audio (boost and non-boost) is very low * The [[F7C-S Hornet Ghost|Hornet Ghost]] and [[F7A-R Hornet Tracker|Hornet Tracker]]'s top hardpoint turret is missing in the holotable * If the large engines on the Cutlass are removed on the holotable, they cannot be reattached * Cutlass isn't attaching its Trireme thrusters for its default loadout * Cutlass Trireme thrusters are not able to be attached in the holotable * Cockpit of Cutlass accelerates at very high speed when separated from cargo bay * Character is sunk into the seat when sitting in the Cutlass Blue and Red * Cutlass Blue's top turret is missing * Killing a Cutlass will sometimes not award kill credit on the scoreboard * [[Freelancer]] loading ramp has no collision * Freelancer main thrusters are missing * Character can get stuck inside a Freelancer's hull above its right landing gear * There is a black object in the bridge area between the table and turret in the Constellation Taurus * Multiple objects in the [[Retaliator Bomber|Retaliator]] are missing use prompts * Retaliator maneuvering thrusters are not in landing mode when in the hangar === Components === ---- * User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions * [[Rattler II|Rattler Cluster missile]] second stage rockets will all use the same trajectory * Missiles aren't inheriting velocity from the ship that launches them * Thrusters cannot be deactivated in power management * [[Seal Corporation]] shield generators will not be visible when equipped to Hornets * Missiles cannot be seen by the player that fired them when moving at a high speed * Missiles skip when chasing their targets * Missiles visually lag behind where they are located until they detonate === User Interface === ---- * Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) * Shield hardpoint in the holotable is too small for [[:Category:Mustang series|Mustangs]] and 300 series * Missiles have a small portion of the ship targeting UI on them after being launched * Paint objects in the holotable are placeholders * Holding tab while ship's HUD initializes causes the HUD's score screen to default 'On' * Multiple HUD elements are duplicated in Arena Commander * The 'Missile Evaded' text is black instead of green === Environment === ---- * [[Thorshu Grey|Thorshu Grey space crab]] does not have animations * Red Elevator lights are active when elevator is not in use in the Self Land hangar * Butts are popping in and out during race modes * There are several locations in the hangars where the character could fall out of the game world * [[Murray Cup Poster|Murray Cup poster]] is not spawning in the Asteroid hangar == Sources == {{Link RSI|url=comm-link//14719-Star-Citizen-Patch-V113|text=Star Citizen Patch v1.1.3}} [[en:/Update:Star_Citizen_Alpha_1.1.3]]
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Update:Star Citizen Alpha 1.1.3
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