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Update:Star Citizen Alpha 1.1.1
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{{等待翻译|翻译者=}} {{PatchData|version=1.1.1|buildnumber=|publishdate=2015-04-11|Prev=Star Citizen Patch v1.1.0|Next=Star Citizen Alpha 1.1.2}} == Additions == === Gameplay === ---- * Added the ability to toggle 'target focus' mode (Hotkey: L) after a ship is given permission to land * Added version control support to the custom control bindings in order to prevent control conflicts * Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character * Added server side improvements to help with some causes of the infinite loading screens * Added backend support to allow for adjusting [[Rental Equipment Credits|REC]] totals differently for each game mode * Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off) === Ships === ---- * Implemented Ejection Audio for the [[300i]] * Implemented Ejection Audio for the [[:Category:F7 Hornet series|Hornet]] * Added basic Multiplayer turret functionality to [[F7C-M Super Hornet|Super Hornet F7C-M]] * Implemented Ejection Audio for the [[M50]] * [[Gladiator]] is now flight ready * Added basic Multiplayer turret functionality to Gladiator * Added basic Multiplayer turret functionality to [[:Category:Cutlass series|Cutlass]] === User Interface === ---- * Added landing mode activation and score board viewing to the default controls images for the gamepad * Added a custom keybinding option for ESP toggle * Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators == Balance/Tweaks == === Gameplay === ---- * Tweaked Vanduul Swarm Coop REC amount per wave * Pilots with lower score relative to the average contribute less to the REC pool * Added audio for [[Vanduul]] dropping out of warp === Ships === ---- * Adjusted [[Aegis Dynamics|Aegis]] ship AI collision warning based on community feedback * Adjusted [[:Category:Avenger series|Avenger]] health to correct phantom health issue * Adjusted power plant explosion color to match thruster color for [[Gladius]] * Added ladder animation updates for the [[Retaliator Bomber|Retaliator]] * Adjusted rotational thrust on the [[Mustang Delta]] and [[Mustang Beta]] * Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns) === Components === ---- * Balance pass on [[Sledge II Mass Driver Cannon|Sledge 2]]: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25 * Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield) * Reduced overall Sledge Rail ammo damage from 140 to 70 === User Interface === ---- * Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds * Updated controller and joystick images to include landing prompts === Environment === ---- * Updated lighting in [[Revel & York|Revel & York hangar]] * Camera is now forced into first person mode when using the Holotable * Adjusted spawn position for some of the flair ship models in all hangars == Fixes == ([[PTU]]) – Denotes an issue from the PTU that was fixed === Gameplay === ---- * Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity * Fix for the public-facing "pp_rebindKeys export" command * Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right * Fixed an issue where the throttle would reset itself if a ship boosted before throttling up * Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match * Fixed an issue where strafing would break while traveling at max speed * Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows * Fixed an issue where the game may crash when loading into a Multiplayer Game Mode * Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects * Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world * Fixed an issue where players were prevented from connecting to a server * Fix for cockpit audio continuing to play after self destructing * Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects * Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU) * Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU) * Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU) === Ships === ---- * Standardized look pose range of motion across all ships * Fixed missing audio for various ship HUD elements * Fixed an issue that caused the 300 series ships to drop out and back in when ejecting * Avenger can no longer equip the Tigerstreik to its wingslot hard-points * Fix for entering the back seat of the Gladiator playing the animation for entering the front seat * Fixed animations for entering the Gladiator (PTU) * Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU) * Fix for Gladiator's landing gear remaining deployed while in flight (PTU) * Fix for inability to look up to aim in the Gladiator's Co-pilot Turret (PTU) * Fixed an issue where of the Gladiator's primary thrusters will fail upon respawn (PTU) * Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU) * Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU) * Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU) * Fixed Gladius Ship Status Hologram from displaying corrupt textures * Gladius can no longer equip the Scorpion to its wingslot hard-points * Fix for inability to lock onto targets in the F7C-M Super Hornet's Co-pilot Turret (PTU) * Fixed an issue where a Super Hornet F7C-M's co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU) * Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU) * Fixed an issue where seats in the back of the Cutlass were not animating when activated * Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU) * Cutlass landing gear is retracted while in the hangar (PTU) * Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters === Components === ---- * Fixed countermeasure active dialogue being fired on ship respawn * Fixed an issue where turrets could not be re-equipped after being removed from a ship * Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects === User Interface === ---- * Fixed an issue where the ping value was not updating in DFM modes * Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight * Fixed redundant message spam after player death * Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death * Fixed an issue where a control profile could not be exported a second time * Fixed an issue where multiple exports with the same name could exist in the Control Profiles list * Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home] * Fixed an issue where the scoreboard could not be opened when in spectator mode * Fixed an issue where the contact name text field could not be edited more than once (PTU) * Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU) === Environment === ---- * Fixed crate clipping through column in Self Land central hangar bay * Control panel in Self Land connecting doors between bays now renders properly * Fix for geometry issue on support column in Self Land * Fixed flickering passcode pad in Self Land hangar * Fixed minor flair graphical and placement issues in the Asteroid hangar * Fixed wall flickering issue in Aeroview * Fixed minor graphical issues with the Sim Pod * Fixed an issue where the character's left hand would be flipped when driving the buggy * Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations * M50 holotable model now displays the main thrusters in the correct location * Fixed missing wall collision in the upper level of the Revel & York hangar (PTU) == Known Issues == === Gameplay === ---- * Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship * Weapons fire can appear offset from weapon muzzle when fired while moving * [[LH86 Pistol|Combustion Pistol]] cannot be equipped * Entering or exiting a ship will cause other clients to see the character T-pose * Characters rolling while prone is not seen by other clients * Characters will sometimes fail to animate correctly when exiting the pilot seat after * Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it)<br />landing * Character will occasionally spawn in as a pair of eyes * Client crash may occur when pressing 'x' to respawn after the pilot is killed by flying into an asteroid * Interacting with various elements of a lobby has a chance of causing a client crash for invited players * Unable to exit the cockpit if one of a ship's landing gear is missing * Inverted controls do not work in default turret camera view === Ships === ---- * All ships aside from the Hornet are missing ship trails when carrying a Core * Multiple ships will sometimes tilt back when landing on landing platforms * Weapons impacting shields playing incorrect impact audio * [[300i]] does not have boost VFX for its main thrusters * Ladder causes the 300i to wobble once landed * Aurora intakes are not displaying paint * Equipping [[9-Series Longsword Cannon|Longswords]] on an Aurora's bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons * Missile racks are not appearing in the holotable when an Aurora is selected * Avenger has some doors that cannot be opened in multiplayer * Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this * Gladius damage states are detaching clean sections of the ship rather than showing damaged innards * All Hornets are missing a pipe on the main thruster * The M50's starboard wheel briefly detaches itself from its strut when being deployed during landing * Cutlass isn't attaching its Trireme thrusters for its default loadout * Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use) * Character is sunk into the seat when sitting in the Cutlass Blue and Red * [[Cutlass Blue]]'s top turret is missing * There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship * Killing a Cutlass will sometimes not award kill credit on the scoreboard * Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat * Freelancer loading ramp has no collision * Freelancer Main Thrusters are missing * Character can get stuck inside a Freelancer's hull above its right landing gear * Multiple objects in the Retaliator are missing use prompts * Retaliator maneuvering thrusters are not in landing mode when in the hangar === Components === ---- * User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions * [[Rattler II|Rattler Cluster missile]] second stage rockets will all use the same trajectory * Missiles aren't inheriting velocity from the ship that launches them * [[Seal Corporation]] shield generators will not be visible when equipped to Hornets * Weapon trail trajectories are inconsistent for targets that aren't being looked at resulting in game divergence * Thrusters cannot be deactivated in power management === User Interface === ---- * Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) * Shield hardpoint in the holotable is too small for Mustangs and 300 series * Missiles have a small portion of the ship targeting UI on them after being launched * Multiple in game items and ships are missing text and are displaying their internal names * Paint objects in the holotable are placeholders * Loading back into a lobby will reset the ship selection to its default (sometimes this doesn't happen visually but still happens on the backend) * Holding tab while ship's HUD initializes causes the HUD's score screen to default 'On' === Environment === ---- * There are several locations in the hangars where the character can fall out of the world * [[Thorshu Grey]] space crab does not have animations == Sources == {{Link RSI|url=https://robertsspaceindustries.com/comm-link//14654-Star-Citizen-Patch-V111|text=Star Citizen Patch v1.1.1}} [[en:/Update:Star_Citizen_Alpha_1.1.1]]
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Update:Star Citizen Alpha 1.1.1
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