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Player Hab
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{{Infobox temp |title = Player Hab |image = Arccorp-area18-adira-falls-hab-unit01.jpg |row 1 title = Respawn Point |row 1 info = As of [[Star Citizen Alpha 3.0.0|3.0]] |row 2 title = Login Point |row 2 info = As of [[Star Citizen Alpha 3.0.0|3.0]] |row 3 title = Logout Point |row 3 info = As of [[Star Citizen Alpha 3.2.0|3.2]] |row 4 title = Persistent Storage |row 4 info = As of [[Star Citizen Alpha 3.5.0|3.5]] |row 5 title = Customisation |row 5 info = Planned TBC |row 6 title = Weapon Storage |row 6 info = Planned TBC |row 7 title = |row 7 info = |row 8 title = |row 8 info = |row 9 title = |row 9 info = |row 10 title = |row 10 info = |row 11 title = |row 11 info = |row 12 title = |row 12 info = }} [[Category:Locations]] [[Category:Mechanics]] Player Habs are personal spaces on a smaller scale than [[Player Hangar]]s. As of [[Star Citizen Alpha 3.7.0|Alpha 3.7]] they fulfil several roles. When a player first joins the [[Persistent Universe]] or after a wipe has occurred, they will spawn in bed in one of the [[Port Olisar]] [[EZ Hab]] units. This sets Olisar as the player's spawn point for both logins and respawns. The player may change their spawn point permanently by legally landing a ship/parking a ground vehicle at the relevant [[Landing Zone]], or temporarily by sleeping in a ship bed while not within [[Monitored Space]]. Barring wipes, the player's hab persists across play sessions and servers, and as such can be used as personal storage. However at current its location within the hab array changes with each login, so be sure to check where it is located immediately if you will want to use it later. When the player's hab for a particular location is first generated, it takes on a randomised look that will also persist, including any [[Props]] that generate with it. For instance, if you log in after a wipe and get a [[Lorville]] hab with a microwave and a [[Teddy Bear (prop)|Teddy Bear]] Prop, that doesn't mean everyone else has those. == Functional Hab Locations == {| class="wikitable" ! colspan="2" |Location !Name !Hab Type !Number of Habs ! |- | rowspan="2" |[[ArcCorp (planet)|ArcCorp]] |[[Area18|Area 18]] |[[Adira Falls Apartments]] |Apartment Hab |60 | |- |[[Baijini Point]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[ARC-L1]] |[[R&R ARC-L1]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[ARC-L2]] |[[R&R ARC-L2]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[ARC-L3]] |[[R&R ARC-L3]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[ARC-L4]] |[[R&R ARC-L4]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[ARC-L5]] |[[R&R ARC-L5]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[Crusader]] |[[Port Olisar]] |[[EZ Hab]] |EZ Hab Capsule |64 | |- |[[Delamar]] |[[Levski]] | |HEX Capsule |51 | |- |[[CRU-L1]] |[[R&R CRU-L1]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[CRU-L3]] |[[R&R CRU-L3]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[CRU-L4]] |[[R&R CRU-L4]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[CRU-L5]] |[[R&R CRU-L5]] |[[EZ Hab]] |EZ Hab Capsule | | |- | rowspan="2" |[[Hurston]] |[[Everus Harbor]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[Lorville]] |[[L19 Residences]] |Apartment Hab |60 | |- |[[HUR-L1]] |[[R&R HUR-L1]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[HUR-L2]] |[[R&R HUR-L2]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[HUR-L3]] |[[R&R HUR-L3]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[HUR-L4]] |[[R&R HUR-L4]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[HUR-L5]] |[[R&R HUR-L5]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[MicroTech (planet)|microTech]] |[[Port Tressler]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[MIC-L1]] |[[R&R MIC-L1]] |[[EZ Hab]] |EZ Hab Capsule | | |- |[[Yela]] |[[GrimHEX]] | |HEX Capsule | | |} == Non-functional Hab Locations == === Emergency Shelter [[Outpost]]s === These locations feature unusable beds === [[Covalex Hub Gundo]], [[Daymar]] Orbit === EZ Hab units === Outside [[Lorville City Gates]] === HEX units (corroded) === Outside certain [[FPS Bunker]]s === HEX units (yellow) === [[Salvage & Reclamation Orinth]] === HEX units (corroded) == Persistence == Note that these lists for Habs differ from [[Cargo Grid]]s. It is unknown whether there is a maximum number of items that can be stored. === Items Confirmed to Persist === * [[:Category:Cryptokeys|Cryptokeys]] * [[QuikFlare]] * Regular 0.25 [[SCU]] [[Commodities|Commodity]] crates * Prohibited Goods delivery mission crates * [[Server Blade]] and [[Prototype Server Blade]] * [[Flight Recorder]] * [[Deployable Probe]] * [[Props]] from other Habs === Items Confirmed to Not Persist === * Individual Ore Crystals * Other individual [[Harvestable]]s (instant despawn) * [[:Category:Personal Weapons|Personal Weapons]] (cannot be stored, however weapon racks imply intention) * [[Pyro RYT Multitool]] (cannot be stored) * [[MK-4 Frag Grenade]] (cannot be stored) {{stub}}
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