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{{等待翻译|翻译者=}} [[File:Medical Bay Concept.jpg|right|500px|alt=A doctor attending to a patient in a medical bed in a Cutlass Red|thumb|Concept render of medical gameplay in the Cutlass Red]] The universe is a dangerous place, and characters who suffer injuries need to seek medical care. This care is provided primarily in facilities like hospitals and medical ships, but also with handheld tools and application of specific drugs. '''Medical gameplay''' is one of several non-combat-oriented [[careers]] in Star Citizen, involving missions given by either [[NPC|NPCs]] or fellow players, and requires certain ships, items, and equipment. ==Injuries== [[File:T2 Injury UI.png|thumb|right|400px|thumb|A moderate leg injury shown using the ParaMed Medical Device]] Characters in-game do not have a single health pool for their entire bodies. Instead, characters receive damage for specific parts of the body that are hurt. These areas of the body that can get affected are the: *Head *Chest *Right Arm *Left Arm *Right Leg *Left Leg Body part status can be one of four states: *'''Normal:''' Body parts are fully functional. *'''Minor injury (Tier 3):''' Decreases the maximum health pool and causes symptoms depending on the location of the injury. Arm injuries increase weapon sway and reduce melee damage. Leg injuries reduce movement speed. Chest injuries reduce stamina and cause wheezing. Head injuries cause blurred vision, muffle audio, and increase stun recovery time. No minor injury requires stabilization. *'''Moderate injury (Tier 2):''' Causes pronounced versions of minor injury symptoms, results in limping and audible grunts of pain. Moderate injuries to the head or chest require stabilization in any Tier of medical bed. *'''Severe injury (Tier 1):''' Escalates the effects of moderate injuries even further. A severe injury to a leg will force characters into a prone state, with no ability to stand or crouch. A severe injury to an arm removes the ability to hold objects. Severe injuries to the head or torso will also require stabilization in any medical bed. Using a limb that is damaged has a chance to increase the severity of an injury, depending on how long the limb is used for.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-15-0o-ptu-7843238-patch-notes|text=Star Citizen Alpha 3.15.0o PTU.7843238 Patch Notes|accessdate=2021-10-30}}</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link//18400-Star-Citizen-Alpha-3150|text=Star Citizen Alpha 3.15.0 Patch Notes|accessdate=2021-11-10}}</ref> ==Healing== When individuals are injured, the level of medical assistance that they need depends on the severity of their injuries. As of [[Update:Star Citizen Alpha 3.15.0|Alpha 3.15]], injuries experienced by characters are divided into three types, each of which requires a minimum tier of healing facility: {| class="wikitable" |+ Injury severity, required medical care, and corresponding effects ! Severity !! Required Care || Effects |- | Minor || Tier 3 || Poor weapon handling, movement and sensory problems, reduced stamina |- | Moderate || Tier 2 || Worse versions of the symptoms above as well as limping |- | Major || Tier 1 || Worse versions of the symptoms above as well as forced prone position or the inability to hold objects, eventual incapacitation |} When a player becomes '''incapacitated''', they will collapse, be unable to move or interact, their vision will fade in and out, and a time until death will be displayed. Instant death can be caused by receiving a large amount of damage at once. If the incapacitation timer expires before they receive a dose of Hemozal, the player will die and [[Regeneration|regenerate]] in a Tier 2 or Tier 1 medical bed. The duration of the timer can be shortened by receiving additional damage, and by other actor statuses (bleeding, dehydration, extreme temperature etc.). Players who are incapacitated see a button prompt to trigger a rescue beacon, which—if taken up by another player—creates a mission for said player to revive the incapacitated player. Other players also have the option to revive the incapacitated player if they have a medical device capable of administering Hemozal. To be fully healed from the injuries listed above, individuals will need to spend time in medical beds that match or exceed the Tier of care required by their injury. Tier 1 facilities (found only in hospitals and yet-to-be-implemented hospital ships) can heal all severities of injuries, while Tier 3 facilities can only heal minor injuries. Putting an injured individual into a medical bed that does not provide the tier of care needed to fully heal them will still stabilize them, allowing the person to be transported to a facility with the appropriate level of medical technology. Ships that aren't designed to be mobile hospitals can be capable of providing Tier 3 or Tier 2 care, depending on their on-board equipment. Medical clinics are equipped with Tier 2 facilities, while Tier 1 healthcare services can be found in hospitals. ===Field treatment and drugs=== [[File:Curelife-medpen-stand.jpg|thumb|right|300px|thumb|Curelife MedPens: used for field injuries and healing]] When persons do not have immediate access to a medical facility but still require treatment for their injuries, several medical consumables allow their symptoms to be alleviated for a temporary time. Single-use [[Drug pens|drug pens]] by [[CureLife]] can mitigate a variety of effects: {| class="wikitable" |+ Drug injection pens and their uses ! Pen (drug) !! Usage |- | [[AdrenaPen (Demexatrine)]] || Reduces concussion symptoms, normalizes weapon handling and movement speed |- | [[CorticoPen (Sterogen)]] || Reduces vision and hearing symptoms, normalizes stamina |- | [[DetoxPen (Resurgera)]] || Revives overdosed person (if not incapacitated), doubles decay rate of Blood Drug Level |- | [[MedPen (Hemozal)]] || Restores health and stops bleeding, recovers from incapacitated state |- | [[OpioPen (Roxaphen)]] || Reduces pain symptoms, normalizes movement ability |} Any use of a drug (except for Resurgera) or drinking an alcoholic beverage will cause a person's '''Blood Drug Level''' to increase. The ParaMed Medical Device is capable of showing an individual's BDL, among other information. Drugs remain in a character’s system for a specified duration, with increased doses resulting in increased durations. As BDL increases, it will affect traversal speed, blur vision, add a weapon sway effect, and cause characters to pilot vehicles erratically. If the BDL reaches 100% of maximum, a character will enter an '''Overdosed''' state, resulting in the player collapsing, being unable to move or interact, and their vision fading in and out. The player takes damage while in the Overdosed state, taking increasingly more damage as BDL increases from 100% to 200%. This may result in the player becoming incapacitated and requiring the use of Hemozal to survive. BDL naturally decays over time, so it's possible to exit the Overdosed state without dying and without using drugs. Drug pens provide a compact and convenient way for any individual to administer treatment for symptoms, but they do not provide any information about a patient's health. They are thus most effective for self-use,{{Cite link|url=https://www.reddit.com/r/starcitizen/comments/pvwldj/staying_alive_a_315_medical_guide/|label=Staying Alive - A 3.15 Medical Guide by /u/SgtGhost57|refname=Reddit medical guide by SgtGhost57}} since the person using a drug pen will receive their own vitals information from their [[MobiGlas]]. Health information information for third parties can be obtained with the [[ParaMed Medical Device]] or the [[LifeGuard Medical Attachment]], which provide status information as well as being able to be used multiple times after being refilled (although the LifeGuard Medical Attachment can only be used to dispense Hemozal). Medical beds are the most efficient at dispensing drugs, so using a medical bed will result the highest duration of a drug's effects. The ParaMed Medical Device and the LifeGuard Medical Attachment in the Multitool provide the next highest duration of drug effects, and drug pens have the shortest duration. ===Medical facilities=== When a player enters a medical bed in a facility that is capable of healing their injuries, they will be presented with an interface that will allow them to choose specific treatment options. If a player is unconscious when they enter a medical bed, the medical systems in the bed will automatically choose the best treatment option. ===Regeneration (respawning)=== {{For|full details about regeneration|Regeneration}} In the case of major trauma or when medical treatments fail, incapacitated citizens will die and be regenerated. '''Regeneration''' is a medical process which enables the total restoration of an individual after death. The process includes getting an ''imprint'' created at a local hospital, and in the future, repeated regeneration will eventually result in total death (''wiping'') when an imprint is no longer viable. By default, the chosen regeneration location for players is the hospital at their primary residence location (set via the log-in menu the first time they enter the game). A player may set a different regeneration location by visiting any Tier 1 or Tier 2 facility in a hospital, clinic or vehicle, and navigating the UI on a medical bed, medical bed’s end screen, or dedicated regeneration terminal. A player may reset their regeneration location to their primary residence via the same screens. If a player’s set regeneration location is not available at the time of death (e.g. if a ship is out of range, logged out, or destroyed), the player will respawn at their primary residence instead, and their set regeneration location will remain there until a new location is set. If a player’s set regeneration location is temporarily unavailable due to all beds being full, they will be given the option to regenerate at their primary residence instead, in order to avoid waiting in a queue. ==Medical missions== In able to accomplish a mission, players need a medical ship, or a ship with a medbay of some sort, and to actually accept the mission. As of 3.15, medical missions are given by players in the form of beacons. When a player is incapacitated, a beacon is created that allows other players to go to their location, revive them, and transport them to a hospital. Once the injured player is deposited at a hospital, the player who responded to the beacon is paid out a sum of 15,000 aUEC from the injured player's bank account. Multiple bugs may prevent the completion of medical beacons.{{Cite link|url=https://www.reddit.com/r/starcitizen/comments/r4znv1/patch_3151_iae_postmortem_most_game_loops/hmk8aoq/|label=Reddit IAE post-mortem - medical bugs|refname=Reddit IAE post-mortem - medical}} In the future, pilots of medical ships will be able to take a "Search-and-rescue" role by navigating their ships into dangerous locations to seek out, retrieve, and stabilize wounded crew.<ref>{{Cite RSI|url=comm-link/transmission/14994-MISC-Endeavor-Q-A-Part-3|text=MISC Endeavor Q&A Part 3}}</ref> ==Medical ships== [[File:Apollo Landed Concept.jpg|right|300px|alt=A top view of the Apollo Triage landed on a pad|thumb|Concept art of the Apollo Triage, which will be able to be configured with all tiers of medical beds]] There are (or will be) several ships that specialize in medical operations and missions, such as the [[Apollo]] and [[Cutlass Red]]. Some are designed for small missions involving search and rescue and other small missions, but there will be other ships meant for large-scale medical operations such as operating as a hospital and respawn point, such as the [[Endeavor]]. Certain ships can also provide medical care despite not being focused on medical gameplay. The table below lists ships that are currently in-game and the tier of medical care that they can provide.{{Cite link|url=https://www.reddit.com/r/starcitizen/comments/q93k8s/star_citizen_medical_guide_v02/|label=Star Citizen - Medical Guide V0.2 by /u/Macbea_|refname=Reddit medical guide by Macbea}} {{Note|Numbers of medical beds per ship are subject to change with updates}} {| class="wikitable" |+Ships with medical beds as of 3.17.4 ! Ship !! Medical bed tier !! Number of medical beds |- | [[890 Jump]] || Tier 2 || 1 |- | [[Carrack]] || Tier 2 || 1 |- | [[Cutlass Red]] || Tier 3 || 2 |- | [[C8R Pisces]] || Tier 3 || 1 |} ==History== * Medical gameplay was described<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/engineering/16671-The-Shipyard-Medical-Gameplay|text=The Shipyard - Medical Gameplay|accessdate=2021-10-18}}</ref> and introduced in [[Update:Star Citizen Alpha 3.2.0|Alpha 3.2]]. * Medical gameplay was reworked and improved in [[Update:Star Citizen Alpha 3.15.0|Alpha 3.15]] with the addition of hospitals, the [[regeneration]] system, and more medical tools. ===References=== [[Category:Gameplay Mechanics]] [[en:/Medical]]
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