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Mark Abent
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{{等待翻译|翻译者=}} [[File:Mark Abent.png|thumb|Mark Abent]] '''Mark Abent''' is a Lead Gameplay Programmer in [[CIG Los Angeles]]. He was the host of the weekly show [[Bug Smashers]]. He is a part of CIG since 2013. He was originally a Senior Gameplay Programmer and promoted with [[Chad McKinney]] in August 2017 as the engineering team in LA got large and split into two teams.<ref>[https://www.reddit.com/r/starcitizen/comments/6yx6r4/discolando_mark_abent_taking_a_short_break_from/dmr51aj Chad McKinney's comment on Reddit]</ref> He works on systems which directly impact the mechanics of ships. This ranges from the items operating within the ship (power planet, power system, heat system, UI links) to utilizing engine tech to build complex systems which describe a ship: zones/[[object container]]s.<ref name="jp0605">[[David Ladyman]] and [[Ben Lesnick]], ''Behind the Screens: Optimization'', [[Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref> == Trivia == * He started programming when he was a teen modifying {{WP|ref=no|Half-Life_(video_game)|text=Half-Life}}.<ref name="jp0605"/> * Before working in CIG, he worked on {{WP|ref=no|Black_Mesa_(video_game)|text=Black Mesa}} and {{WP|ref=no|Insurgency_(video_game)|text=Insurgency}}.<ref name="jp0605"/> == References == <references/> [[Category:Developers]] {{stub}} [[en:/Mark_Abent]]
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