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Marco Corbetta
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{{等待翻译|翻译者=HoganDlb}} [[File:Marco Corbetta.png|thumb|Marco Corbetta]]'''马科·科尔贝塔'''是[[Cloud Imperium|CIG]]的技术副主管。<ref>[https://www.youtube.com/watch?v=xKWa4WoTkV4 CitizenCon 2953: Shaping the ‘Verse - The Future of StarEngine], Star Citizen, Youtube, 24 oct. 2023</ref> == Work at CIG == He had a personal large interest in [[procedural generation]].<ref name=":0">[https://youtu油管.be/P0-QE4UgR4U SCAA Interview with Brian Chambers], Nichole D'Angelo, Youtube, 27 Feb 2017</ref> While procedural generation was planned for further down the road, he insisted he could work on it now on his spare time if he could focus on it. His workload got lightened so he could work on it. He then threw a build at Hannes who is the cinematics director, and showed to the team what was later shown in [[pupil to planet]].<ref name=":0" /> He was Senior Technical Director at [[Foundry 42]] before becoming VP of technology.<ref name=":0" /> == Other Works == He was lead programmer of Far Cry and Crysis franchise. Corbetta also wrote the 3D engine known as Equinox, before his time at Prograph Research, where he is credited for ''Tsunami 2265'' (2002) (distributed in the US by ''Got Game Entertainment''). ==References== <references /> [[Category:Developers]] {{Short description|Senior Technical Director at Foundry 42}}
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