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Christopher Bolte
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{{等待翻译|翻译者=}} '''Christopher Bolte''' is the Principle Engine Programmer in [[Foundry 42 DE]].<ref name="jp0605">[[David Ladyman]] and [[Ben Lesnick]], ''Behind the Screens: Optimization'', [[Jump Point (magazine)|Jump Point]], vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref> == Trivia == * He started programming when he was 10 years old on a {{WP|ref=no|Commodore_64|text=C64}}, trying to make his own games in {{WP|ref=no|BASIC}}. He tried to learn {{WP|ref=no|Assembly_language|text=Assembly}} but failed.<ref name="jp0605"/> * He interned in {{WP|ref=no|Crytek}} during his master's degree for computer science. His primary focus was making particles and animation updates run in parallel and on SPU for the PS3 version of the GCG09 Demo (the first time showing CryEngine on PS3 in public).<ref name="jp0605"/> * He worked full time at Crytek for 7 years. He worked on {{WP|ref=no|Crysis_2|text=Crysis 2}}, {{WP|ref=no|Crysis_3|text=Crysis 3}}, Crysis on Console and {{WP|ref=no|Ryse:_Son_of_Rome|text=Ryse}}, always focusing on optimization and parallelization of code for consoles.<ref name="jp0605"/> == References == <references/> [[Category:Developers]] {{stub}} [[en:/Christopher_Bolte]]
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