⚠️ 文本暂未汉化
暂无人汉化此页面 想要参与汉化?
Star Citizen | |
---|---|
Developer | Cloud Imperium |
Publisher | Roberts Space Industries |
Genre | Massively Multiplayer Online (MMO) with First Person Universe |
Platforms | Microsoft Windows |
Engine | Star Engine (Heavily modified Amazon Lumberyard) |
Release |
|
Star Citizen is an upcoming massively multiplayer online First Person Universe video game for Microsoft Windows developed by Chris Roberts' company Cloud Imperium, and is planned to be published by Roberts Space Industries. The development started in late 2012, currently in development across four studios in the United States and Europe, and there is no official release date as of 2017.[1]
The development includes a single-player campaign titled 42中队.
Development
Star Citizen is in open development by the development team across 5 studios, CIG Austin and CIG Los Angeles in the USA, Foundry 42 Manchester and Foundry 42 Derby in the UK, and Foundry 42 Frankfurt in Germany. The team regularly share updates, behind the scenes videos and developer commentary, and also made early builds of the game available, so that the backers can test and provide feedback while it is in development.[1]
Prior to the release of Alpha 3.0.0, the development team utilizes the traditional Waterfall methodology for each build. Game builds are deployed when it's feature complete which results in moving deadlines, particularly the eight months gap between Alpha 2.6.3 and 3.0.0. After the release of Alpha 3.0.0, the development shifts to Agile to speed up the development time. Game builds are scheduled to be released quarterly, and features will be moved between builds if necessary.[2]
Funding
Its development is 100% funded by a record-breaking crowdfunding campaign. It is the largest crowd funded project and game in the world (recognized by Guinness World Records in 2015), with more than $142 million raised.[3] Non-development related content such as behind-the-scenes shows, digital publications are funded by subscription revenue from the subscribers.[4]
Alpha modules
Persistent Universe
The core MMO component of Star Citizen is referred to as the Persistent Universe.[缺乏引证]
It is the spiritual successor to Freelancer.
The Persistent Universe can be accessed from the lobby.[缺乏引证]
Arena Commander
This in-Fiction competitive arena-Based Space Combat Sim is available now.[缺乏引证]
Arena Commander can be accessed via the SimPod or from the Lobby.[缺乏引证]
Star Marine
This in-fiction competitive arena-based FPS game will be available as of Alpha 2.6.[缺乏引证]
Star Marine will be accessed via the SimPod or from the Lobby.[缺乏引证]
Private Server
This aspect of Star Citizen will not be implemented until after release.[5][6]
Squadron 42
Although often bundled under the Star Citizen umbrella, Squadron 42 is a standalone game.[缺乏引证]
Squadron 42 is a cinematic Single Player space game featuring Space Combat, FPS, and a Branching Plotline.[缺乏引证]
It is the spiritual successor to Wing Commander.[缺乏引证]
Squadron 42 is slated for release in 2017 (or at least it was slated for 2016 and delayed).[7]
Soundtrack
The Star Citizen (excluding Squadron 42) Soundtrack by Pedro Camacho is available with several pledge tiers[缺乏引证] and also separately on the RSI Website[缺乏引证]. It has yet to be released. However numerous tracks have been made public.[缺乏引证]
Hardware requirements
Star Citizen is being developed for PC with planned Linux support.[8] The developers have stated that bringing Star Citizen to the consoles is not planned.[9]
Operating System | 64-bit Windows 8.1 / Windows 10 (latest service pack) |
Processor | Quad core |
Intel: Sandy Bridge or later | |
AMD: Bulldozer or later | |
Graphics Card | DirectX 11 with 3 GB VRAM |
RAM | 16 GB |
Storage Space | 65 GB |
Operating System | 64-bit Windows 10 (latest service pack) |
Processor | Quad core |
Intel: Sandy Bridge or later | |
AMD: Bulldozer or later | |
Graphics Card | DirectX 11 with 4+ GB VRAM |
RAM | 16+ GB DDR4 |
Storage Space | 65 GB (SSD strongly recommended) |
Trailer
{{#ev:youtube|https://www.youtube.com/watch?v=HaJx4TdshFA}}
References
- ↑ 1.0 1.1 Star Citizen: Press Kit
- ↑ Star Citizen: Building a Schedule for a Universe
- ↑ Star Citizen: The Stretch Goal
- ↑ Star Citizen: Subscriptions FAQ
- ↑ 10 FOR THE CHAIRMAN - EPISODE 47, Question 10. 通讯链接
- ↑ 10 FOR THE CHAIRMAN - EPISODE 67, Question 7. 通讯链接
- ↑ YouTube - Citizen Con 2016 Presentation - Timecode 1h7m
- ↑ 10 FOR THE CHAIRMAN EPISODE 62, Question 10. 通讯链接
- ↑ 10 FOR THE DEVELOPERS EPISODE 13, Question 13. 通讯链接
- ↑ Support: Minimum Requirements. Knowledge Base. Retrieved 2021-08-12