星际公民:修订间差异

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{{Infobox temp
{{Infobox temp
|title = Star Citizen
|title = 星际公民
|image = Sclogo.png
|image = Sclogo.png
|row 1 title = Developer
|row 1 title = 开发商
|row 1 info = [[Cloud Imperium]]
|row 1 info = [[Cloud Imperium]]
|row 2 title = Publisher
|row 2 title = 发行商
|row 2 info = [[Roberts Space Industries (publisher)|Roberts Space Industries]]
|row 2 info = [[Roberts Space Industries (publisher)|Roberts Space Industries]]
|row 3 title = Genre
|row 3 title = 类型
|row 3 info = Massively Multiplayer Online (MMO) with [[First Person Universe]]
|row 3 info = 大型多人在线(MMO)[[First Person Universe]]
|row 4 title = Platforms
|row 4 title = 平台
|row 4 info = Microsoft Windows
|row 4 info = 微软Windows系统
|row 5 title = Engine
|row 5 title = 引擎
|row 5 info = [[Star Engine]] (Heavily modified Amazon Lumberyard)
|row 5 info = [[Star Engine]] (重度更改后的亚马逊Lumberyard引擎)
|row 6 title = Release
|row 6 title = 发布时间
|row 6 info = {{ubl|TBD|Available now in Alpha}}
|row 6 info = {{ubl|TBD|Available now in Alpha}}
|row 7 title = |row 7 info = |row 8 title = |row 8 info = |row 9 title = |row 9 info = |row 10 title = |row 10 info = |row 11 title = |row 11 info = |row 12 title = |row 12 info = }}
|row 7 title = |row 7 info = |row 8 title = |row 8 info = |row 9 title = |row 9 info = |row 10 title = |row 10 info = |row 11 title = |row 11 info = |row 12 title = |row 12 info = }}


'''''Star Citizen''''' is an upcoming massively multiplayer online [[First Person Universe]] video game for Microsoft Windows developed by [[Chris Roberts|Chris Roberts']] company [[Cloud Imperium]], and is planned to be published by [[Roberts Space Industries (publisher)|Roberts Space Industries]]. The development started in late 2012, currently in development across four studios in the United States and Europe, and there is no official release date as of 2017.<ref name="ReferenceA">{{Cite RSI|url=press|text=Star Citizen: Press Kit}}</ref>
'''''星际公民''''' 是一个由[[Chris Roberts|Chris Roberts']]及其公司[[Cloud Imperium]]开发, [[Roberts Space Industries (publisher)|Roberts Space Industries]]即将在微软Windows系统上发布的[[First Person Universe]]游戏。 该项目于2010年开始开发,2012年宣布众筹,目前在美国和欧洲的四个工作室进行开发,截至2022年还没有正式发布日期。<ref name="ReferenceA">{{Cite RSI|url=press|text=Star Citizen: Press Kit}}</ref>


The development includes a single-player campaign titled ''[[Squadron 42]]''.
该开发项目包括一个名为"[[Squadron 42]]"的单机游戏。


== Development ==
== 发展 ==
''Star Citizen'' is in open development by the [[Development Team|development team]] across 5 studios, [[CIG Austin]] and [[CIG Los Angeles]] in the USA, [[Foundry 42 Manchester]] and [[Foundry 42 Derby]] in the UK, and [[Foundry 42 Frankfurt]] in Germany. The team regularly share updates, behind the scenes videos and developer commentary, and also made early builds of the game available, so that the backers can test and provide feedback while it is in development.<ref name="ReferenceA"/>
''星际公民'' 该游戏由[[Development Team|development team]]在5个工作室进行公开开发,包括美国的[[CIG Austin]][[CIG Los Angeles]],英国的[[Foundry 42 Manchester]][[Foundry 42 Derby]],以及德国的[[Foundry 42 Frankfurt]。团队定期分享更新、幕后视频和开发者评论,还提供了游戏的早期版本,以便支持者在游戏开发过程中进行测试和提供反馈。<ref name="ReferenceA"/>


Prior to the release of [[Star Citizen Alpha 3.0.0|Alpha 3.0.0]], the development team utilizes the traditional [https://en.wikipedia.org/wiki/Waterfall_model Waterfall] methodology for each build. Game builds are deployed when it's feature complete which results in moving deadlines, particularly the eight months gap between [[Star Citizen Alpha 2.6.3|Alpha 2.6.3]] and 3.0.0. After the release of Alpha 3.0.0, the development shifts to [https://en.wikipedia.org/wiki/Agile_software_development Agile] to speed up the development time. Game builds are scheduled to be released quarterly, and features will be moved between builds if necessary.<ref>[https://youtu.be/qOjXfNnhxf0 Star Citizen: Building a Schedule for a Universe]</ref>
[[星际公民Alpha 3.0.0|Alpha 3.0.0]]发布之前,开发团队利用传统的[https://en.wikipedia.org/wiki/Waterfall_model Waterfall]方法进行开发。游戏构建是在它的功能完成后部署的,这导致了发布日期的延后,特别是[[星际公民阿尔法2.6.3|阿尔法2.6.3]]和3.0.0之间八个月的时间。在Alpha 3.0.0发布后,开发转向[https://en.wikipedia.org/wiki/Agile_software_development Agile]以加快开发时间。游戏的构建计划每季度发布一次,如果有必要,功能将在构建之间移动。<ref>[https://youtu.be/qOjXfNnhxf0 星际公民: 构建一个宇宙的时间表] </ref>


=== Funding ===
=== 资金 ===
Its development is 100% funded by a record-breaking [[crowdfunding campaign]]. It is the largest crowd funded project and game in the world (recognized by Guinness World Records in 2015), with more than $142 million raised.<ref>{{Cite RSI|url=funding-goals|text=Star Citizen: The Stretch Goal}}</ref> Non-development related content such as behind-the-scenes shows, digital publications are funded by [[subscription]] revenue from the [[subscriber]]s.<ref>{{Cite RSI|url=faq/subscriptions|text=Star Citizen: Subscriptions FAQ}}</ref>
它的开发资金绝大部分由破纪录的[[crowdfunding campaign]]而来。它是世界上最大的众筹项目和游戏(在2015年被吉尼斯世界纪录认可),截止至北京时间2022年4月18日23:00逗号,星际公民共筹集了超过450,729,145美元,注册人数超过3,667,054人,平均每位用户资助超过122.91美元。<ref>{{Cite RSI|url=funding-goals|text=Star Citizen: The Stretch Goal}}</ref> 与开发无关的内容,如幕后节目、数字出版物,是由[[订阅]]的收入资助的。<ref>{{Cite RSI|url=faq/subscriptions|text=Star Citizen: Subscriptions FAQ}}</ref>


=== Alpha modules ===
=== A测模块 ===


==== Persistent Universe ====
==== 持续性宇宙 ====
{{Main|Persistent Universe}}
{{Main|Persistent Universe}}
The core MMO component of ''Star Citizen'' is referred to as the Persistent Universe.{{Fact}}
''星际公民''的核心MMO部分被称为 "持续性宇宙"。{{Fact}}


It is the spiritual successor to ''[https://en.wikipedia.org/wiki/Freelancer_(video_game) Freelancer]''.
它是''[https://en.wikipedia.org/wiki/Freelancer_(video_game) Freelancer]''的精神继承者。


The Persistent Universe can be accessed from the lobby.{{Fact}}
持续性性宇宙可以从主页面进入。{{Fact}}


==== Arena Commander ====
==== 竞技场指挥官 ====
{{Main|Arena Commander}}
{{Main|Arena Commander}}
This in-Fiction competitive arena-Based Space Combat Sim is available now.{{Fact}}
这款基于竞技场的虚构空间战斗模拟游戏现在已经上市。{{Fact}}


''Arena Commander'' can be accessed via the [[SimPod]] or from the [[Lobby]].{{Fact}}
''竞技场指挥官''可以通过[[SimPod]]或从[[Lobby]]进入。{{Fact}}


==== Star Marine ====
==== 星际陆战队 ====
{{Main|Star Marine}}
{{Main|Star Marine}}
This in-fiction competitive arena-based FPS game will be available as of [[Star Citizen Alpha 2.6.0|Alpha 2.6]].{{Fact}}
这个基于虚构竞技场的FPS游戏从[[Star Citizen Alpha 2.6.0|Alpha 2.6]]开始提供。{{Fact}}


''Star Marine'' will be accessed via the [[SimPod]] or from the [[Lobby]].{{Fact}}
''星际陆战队''可以通过[[SimPod]]或从[[Lobby]]进入。{{Fact}}


==== Private Server ====
==== 私人服务器 ====
{{Main|Private Server}}
{{Main|Private Server}}
This aspect of ''Star Citizen'' will not be implemented until after release.<ref>{{Cite RSI|url=comm-link/transmission/14339-10-For-The-Chairman-Episode-47|text=10 FOR THE CHAIRMAN - EPISODE 47, Question 10}}</ref><ref>{{Cite RSI|url=comm-link/transmission/14964-10-For-The-Chairman|text=10 FOR THE CHAIRMAN - EPISODE 67, Question 7}}</ref>
''星际公民''的这方面内容将在发布后才会实施。<ref>{{Cite RSI|url=comm-link/transmission/14339-10-For-The-Chairman-Episode-47|text=10 FOR THE CHAIRMAN - EPISODE 47, Question 10}}</ref><ref>{{Cite RSI|url=comm-link/transmission/14964-10-For-The-Chairman|text=10 FOR THE CHAIRMAN - EPISODE 67, Question 7}}</ref>


== Squadron 42 ==
== 42中队 ==
{{Main|Squadron 42}}
{{Main|Squadron 42}}
Although often bundled under the ''Star Citizen'' umbrella, ''Squadron 42'' is a standalone game.{{Fact}}
虽然经常被捆绑在''星际公民''下,''42中队''实际上是一个独立的游戏。{{Fact}}


''Squadron 42'' is a cinematic Single Player space game featuring Space Combat, FPS, and a Branching Plotline.{{Fact}}
''42中队''是一款电影式的单人太空游戏,具有太空战斗、FPS和支线情节。{{Fact}}


It is the spiritual successor to [[Wing Commander (game)|Wing Commander]].{{Fact}}
它是[[Wing Commander (game)|Wing Commander]]的精神继承者。{{Fact}}


''Squadron 42'' is slated for release in 2017 (or at least it was slated for 2016 and delayed).<ref>[https://youtu.be/XuDj5v81Nd0?t=1h7m18s YouTube - Citizen Con 2016 Presentation - Timecode 1h7m]</ref>
''42中队''原定于2017年发布,现在已无限期推迟。<ref>[https://youtu.be/XuDj5v81Nd0?t=1h7m18s YouTube - Citizen Con 2016 Presentation - Timecode 1h7m]</ref>


== Soundtrack ==
== 原声带 ==
{{Main|Star Citizen Soundtrack}}
{{Main|Star Citizen Soundtrack}}
The ''Star Citizen'' (excluding ''Squadron 42'') Soundtrack by [[Pedro Camacho]] is available with several pledge tiers{{Fact}} and also separately on the RSI Website{{Fact}}. It has yet to be released. However numerous tracks have been made public.{{Fact}}
由[[Pedro Camacho]]创作的''星际公民''(不包括''42中队'')原声带可在几个认捐等级中获得{{Fact}} ,也可在RSI网站上单独获得{{Fact}} 。它还没有被发布。然而,许多曲目已经被公开。{{Fact}}


== Hardware requirements ==
== 硬件要求 ==
Star Citizen is being developed for PC with planned Linux support.<ref>{{Cite RSI|url=comm-link/transmission/14874-10-For-The-Chairman|text=10 FOR THE CHAIRMAN EPISODE 62, Question 10|trx=https://relay.sc/transcript/10-for-the-chairman-ep62}}</ref> The developers have stated that bringing Star Citizen to the consoles is not planned.<ref>{{Cite RSI|url=comm-link/transmission/15368-10-For-The-Developers|text=10 FOR THE DEVELOPERS EPISODE 13, Question 13|trx=https://relay.sc/transcript/10-for-the-developers-episode-13}}</ref>
星际公民正在为PC开发,并计划支持Linux。<ref>{{Cite RSI|url=comm-link/transmission/14874-10-For-The-Chairman|text=10 FOR THE CHAIRMAN EPISODE 62, Question 10|trx=https://relay.sc/transcript/10-for-the-chairman-ep62}}</ref> The developers have stated that bringing Star Citizen to the consoles is not planned.<ref>{{Cite RSI|url=comm-link/transmission/15368-10-For-The-Developers|text=10 FOR THE DEVELOPERS EPISODE 13, Question 13|trx=https://relay.sc/transcript/10-for-the-developers-episode-13}}</ref>


{{Note|'''Last updated:''' {{Start date and age|2021|08|12}} (release version: [[Star Citizen Alpha 3.14.0]])<ref>{{Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360042417374-Star-Citizen-Minimum-System-Requirements|text=Support: Minimum Requirements|accessdate=2021-08-12}}</ref> }}{{Note|'''Note:''' these requirements may change in the future. As the game is currently in Alpha, it is not optimized and some backers complain about very large drops in frames per second (FPS) even on high-end machines.}}
{{Note|'''Last updated:''' {{Start date and age|2021|08|12}} (release version: [[Star Citizen Alpha 3.14.0]])<ref>{{Cite RSI|url=https://support.robertsspaceindustries.com/hc/en-us/articles/360042417374-Star-Citizen-Minimum-System-Requirements|text=Support: Minimum Requirements|accessdate=2021-08-12}}</ref> }}{{Note|'''Note:''' these requirements may change in the future. As the game is currently in Alpha, it is not optimized and some backers complain about very large drops in frames per second (FPS) even on high-end machines.}}


{| class="wikitable"
{| class="wikitable"
|+Minimum
|+最低
| Operating System
| 操作系统
|64-bit Windows 8.1 / Windows 10 (latest service pack)
|64位 Windows 8.1 / Windows 10 / Windows 11
|-
|-
| rowspan="3" |Processor
| rowspan="3" |处理器
|Quad core
|六核
|-
|-
|Intel: Sandy Bridge or later
|Intel: i5-8400 i5-9400/F i7-7700K或更高
|-
|-
|AMD: Bulldozer or later
|AMD: R3-3100 R5-2600 R5-1600或更高
|-
|-
|Graphics Card
|显卡
|DirectX 11 with 3 GB VRAM
|GTX-1600 GTX-1060(6G) GTX-980Ti RX-5500-XT(8G) RX-590
|-
|-
|RAM
|运行内存
|16 GB
|16 GB
|-
|-
|Storage Space
|存储空间
|65 GB
|SSD固态硬盘100G剩余空间
|}
|}


{| class="wikitable"
==预告片==
|+Recommended
|Operating System
|64-bit Windows 10 (latest service pack)
|-
| rowspan="3" |Processor
|Quad core
|-
|Intel: Sandy Bridge or later
|-
|AMD: Bulldozer or later
|-
|Graphics Card
|DirectX 11 with 4+ GB VRAM
|-
|RAM
|16+ GB DDR4
|-
|Storage Space
|65 GB (SSD strongly recommended)
|}
 
==Trailer==
{{#ev:youtube|https://www.youtube.com/watch?v=HaJx4TdshFA}}
{{#ev:youtube|https://www.youtube.com/watch?v=HaJx4TdshFA}}


==References==
==引用==
{{Reflist}}
{{Reflist}}



2022年4月18日 (一) 23:33的最新版本


Sclogo.png
星际公民
开发商Cloud Imperium
发行商Roberts Space Industries
类型大型多人在线(MMO)First Person Universe
平台微软Windows系统
引擎Star Engine (重度更改后的亚马逊Lumberyard引擎)
发布时间
  • TBD
  • Available now in Alpha

星际公民 是一个由Chris Roberts'及其公司Cloud Imperium开发, 由Roberts Space Industries即将在微软Windows系统上发布的First Person Universe游戏。 该项目于2010年开始开发,2012年宣布众筹,目前在美国和欧洲的四个工作室进行开发,截至2022年还没有正式发布日期。[1]

该开发项目包括一个名为"42中队"的单机游戏。

发展

星际公民 该游戏由development team在5个工作室进行公开开发,包括美国的CIG AustinCIG Los Angeles,英国的Foundry 42 ManchesterFoundry 42 Derby,以及德国的[[Foundry 42 Frankfurt]。团队定期分享更新、幕后视频和开发者评论,还提供了游戏的早期版本,以便支持者在游戏开发过程中进行测试和提供反馈。[1]

Alpha 3.0.0发布之前,开发团队利用传统的Waterfall方法进行开发。游戏构建是在它的功能完成后部署的,这导致了发布日期的延后,特别是阿尔法2.6.3和3.0.0之间八个月的时间。在Alpha 3.0.0发布后,开发转向Agile以加快开发时间。游戏的构建计划每季度发布一次,如果有必要,功能将在构建之间移动。[2]

资金

它的开发资金绝大部分由破纪录的crowdfunding campaign而来。它是世界上最大的众筹项目和游戏(在2015年被吉尼斯世界纪录认可),截止至北京时间2022年4月18日23:00逗号,星际公民共筹集了超过450,729,145美元,注册人数超过3,667,054人,平均每位用户资助超过122.91美元。[3] 与开发无关的内容,如幕后节目、数字出版物,是由订阅的收入资助的。[4]

A测模块

持续性宇宙

星际公民的核心MMO部分被称为 "持续性宇宙"。[缺乏引证]

它是Freelancer的精神继承者。

持续性性宇宙可以从主页面进入。[缺乏引证]

竞技场指挥官

这款基于竞技场的虚构空间战斗模拟游戏现在已经上市。[缺乏引证]

竞技场指挥官可以通过SimPod或从Lobby进入。[缺乏引证]

星际陆战队

这个基于虚构竞技场的FPS游戏从Alpha 2.6开始提供。[缺乏引证]

星际陆战队可以通过SimPod或从Lobby进入。[缺乏引证]

私人服务器

星际公民的这方面内容将在发布后才会实施。[5][6]

42中队

虽然经常被捆绑在星际公民下,42中队实际上是一个独立的游戏。[缺乏引证]

42中队是一款电影式的单人太空游戏,具有太空战斗、FPS和支线情节。[缺乏引证]

它是Wing Commander的精神继承者。[缺乏引证]

42中队原定于2017年发布,现在已无限期推迟。[7]

原声带

Pedro Camacho创作的星际公民(不包括42中队)原声带可在几个认捐等级中获得[缺乏引证] ,也可在RSI网站上单独获得[缺乏引证] 。它还没有被发布。然而,许多曲目已经被公开。[缺乏引证]

硬件要求

星际公民正在为PC开发,并计划支持Linux。[8] The developers have stated that bringing Star Citizen to the consoles is not planned.[9]

Last updated: 2021年08月12日; 2年前 (2021-08-12) (release version: Star Citizen Alpha 3.14.0)[10]
Note: these requirements may change in the future. As the game is currently in Alpha, it is not optimized and some backers complain about very large drops in frames per second (FPS) even on high-end machines.
最低
操作系统 64位 Windows 8.1 / Windows 10 / Windows 11
处理器 六核
Intel: i5-8400 i5-9400/F i7-7700K或更高
AMD: R3-3100 R5-2600 R5-1600或更高
显卡 GTX-1600 GTX-1060(6G) GTX-980Ti RX-5500-XT(8G) RX-590
运行内存 16 GB
存储空间 SSD固态硬盘100G剩余空间

预告片

{{#ev:youtube|https://www.youtube.com/watch?v=HaJx4TdshFA}}

引用

  1. 1.0 1.1 Star Citizen: Press Kit
  2. 星际公民: 构建一个宇宙的时间表
  3. Star Citizen: The Stretch Goal
  4. Star Citizen: Subscriptions FAQ
  5. 10 FOR THE CHAIRMAN - EPISODE 47, Question 10. 通讯链接
  6. 10 FOR THE CHAIRMAN - EPISODE 67, Question 7. 通讯链接
  7. YouTube - Citizen Con 2016 Presentation - Timecode 1h7m
  8. 10 FOR THE CHAIRMAN EPISODE 62, Question 10. 通讯链接
  9. 10 FOR THE DEVELOPERS EPISODE 13, Question 13. 通讯链接
  10. Support: Minimum Requirements. Knowledge Base. Retrieved 2021-08-12



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