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  • {{About|available templates|a list of all templates|Category:Templates}} '''Templates''' are used to duplicate the same content across more than one page, reduci
    9 KB(1,327个字) - 2022年11月11日 (五) 07:45

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  • === Templates & Game Style Guides ===
    3 KB(325个字) - 2023年3月9日 (四) 11:47
  • {{About|available templates|a list of all templates|Category:Templates}} '''Templates''' are used to duplicate the same content across more than one page, reduci
    9 KB(1,327个字) - 2022年11月11日 (五) 07:45
  • * [[Help:Templates|Templates]]
    5 KB(817个字) - 2023年3月8日 (三) 21:23
  • Templates used on this page:
    3 KB(406个字) - 2023年3月5日 (日) 22:10
  • Metric & Templates=标准与模板<br>
    2 KB(231个字) - 2024年1月29日 (一) 11:49
  • Helps you to create contracts with the aid of templates.<ref name="ReferenceA"/>
    15 KB(2,289个字) - 2023年3月8日 (三) 19:45
  • |colspan="2"|A list of all components, templates and measurements that the concept artist needs to adhere to.
    20 KB(1,292个字) - 2024年3月20日 (三) 22:34
  • …eng has been focusing 100% of his attention on updating cockpit and gunner templates to match the character’s new proportions. We now have 7 cockpit types and …– getting ahead of the game (literally) as much as we can: coming up with templates in Wwise for instance, keeping everything clean and hack free. We’ve brou
    71 KB(12,323个字) - 2023年3月9日 (四) 00:57
  • …With this feature, designers do not have to create tons of similar entity templates, simply expose some parameters to modify within the editor itself. This wil
    35 KB(5,775个字) - 2023年3月9日 (四) 00:52
  • …e’ve also been updating our ship cockpit animations to match the brand new templates. Lastly, our Animation Lead Bryan Brewer has been working alongside our Rig
    84 KB(14,494个字) - 2023年3月9日 (四) 00:50
  • mG.handShake helps you to create contracts with the aid of templates; mG.sleeve is your collection of passports, licences and other official “
    51 KB(8,518个字) - 2023年3月9日 (四) 00:49
  • …th, walking, and idle positions. David Peng has been standardizing cockpit templates so that our ship modelers going forward can be as consistent as possible.…
    55 KB(9,610个字) - 2023年3月9日 (四) 00:56
  • …acturers and races. Mike has also been working on cleaning up the effects “templates” and building up our libraries so designers and artists have a greater ra
    66 KB(11,566个字) - 2023年3月9日 (四) 00:53
  • …s for Social Module. In addition, we’re working on standardizing animation templates for ship cockpits and enter/exit sequences to cut down on ship modeling tim
    71 KB(12,459个字) - 2023年3月9日 (四) 00:55

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