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  • {{Infobox personal equipment …hotgun]] that is a formidable weapon that packs a punch. It is a home-made weapon. Its straightforward design is assembled from discarded materials found in
    3 KB(293个字) - 2024年2月15日 (四) 01:56
  • {{Infobox personal equipment |type = Weapon
    4 KB(486个字) - 2023年3月8日 (三) 08:55
  • {{Infobox personal equipment | type = Weapon
    7 KB(940个字) - 2023年3月8日 (三) 10:09
  • {{Infobox personal equipment |type = Weapon
    5 KB(786个字) - 2023年3月8日 (三) 14:30
  • {{Infobox personal equipment |type = Weapon
    5 KB(749个字) - 2023年3月8日 (三) 02:22
  • {{Infobox personal equipment …comm-link/transmission/18043-Inside-Star-Citizen|text=Inside Star Citizen: Weapon of Choice {{!}} Winter 2021|accessdate=2021-03-18}}</ref>
    6 KB(906个字) - 2022年12月6日 (二) 12:10
  • {{Infobox personal equipment …comm-link/transmission/18043-Inside-Star-Citizen|text=Inside Star Citizen: Weapon of Choice {{!}} Winter 2021|accessdate=2021-03-18}}</ref>
    6 KB(906个字) - 2022年10月3日 (一) 12:02
  • …ne supporting development by pledging for a new ship or a purchasing a new weapon. I do not want to make a game where you feel compelled to spend anything bu …Spend time playing the game, which will earn REC to be spent on ships and weapons for use in Arena Commander or pledge for these items, supporting the ongoi
    15 KB(2,391个字) - 2023年3月9日 (四) 07:11
  • |[https://www.youtube.com/watch?v=qSZiOxyVGmI Personal Systems] *Personal interaction system
    46 KB(6,103个字) - 2023年3月8日 (三) 05:57
  • …finally placed on a store shelf. He also aided UK Design in balancing FPS weapons and items for Star Marine, and has been finalizing the first iteration of …d collision interpretation with the goal of different clothing, armor, and weapons making specific sounds when bumping or scraping various surfaces.
    34 KB(5,419个字) - 2023年3月8日 (三) 17:00
  • …m of enemies zero in on you, or if you just want to jump in and test a new weapon set up, then spawn a single easy wave to check it out. This is a simulation …ntended; allowing players to be immersed in the multi crew experience of a personal ship.
    63 KB(11,141个字) - 2023年3月8日 (三) 16:49
  • We were hard at work on our AI this month focusing on AI weapons targeting, AI module compatibility and general AI behavior for larger ship Another part of our job as artists is to provide beautiful images for our community team to show you along the way, so we spend some of our…
    75 KB(13,204个字) - 2023年3月8日 (三) 16:54
  • …mponents such as the Landing Gear, Escape Pods, Main Thrusters, Seats, and Weapon Mounts just to name a few items from his comprehensive list. Senior Technic …up on the meeting room walls, contracting individuals to create and mount images from Star Citizen on our commissary walls, and also our really awesome faux
    75 KB(12,947个字) - 2023年3月8日 (三) 16:50
  • …a lot of bugs such as the missile rack bug, flying into space, and Gladius weapon bugs as well as a Constellation character bugs. We also fixed the Glaive ha …in the game, through proper pipeline documentation, component orthographic images, component placement, and cleaning up the overall component files. We’ve
    84 KB(14,494个字) - 2023年3月8日 (三) 16:50
  • …for every weapon with a definite focus on making sure Ballistic and Energy weapons each have their own unique characteristics and gameplay implications. But …ow properly hooked up into the signature system so that your footsteps and weapons fire creates “decibels” which are scanned for and displayed by the pla
    71 KB(12,323个字) - 2023年3月8日 (三) 16:57
  • …he rest of the ship balance team to work closely with tuning our ships and weapons. Rob Reininger will remain in Austin to support Cort and prototype Persist …ll animations play correctly and that the hand IK (How your hands hold the weapon) are accurate and working properly. Also a new HUD (Heads up display) and…
    78 KB(13,584个字) - 2023年3月9日 (四) 06:38
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