页面标题匹配
- …ugh some mechanics may not be present in both games. The behavior of these mechanics is managed in the extensive [[Game Options]]. Character mechanics are the mechanics supporting the development, activities, and eventual dies, depending of eac5 KB(737个字) - 2023年3月8日 (三) 18:07
页面内容匹配
- …ugh some mechanics may not be present in both games. The behavior of these mechanics is managed in the extensive [[Game Options]]. Character mechanics are the mechanics supporting the development, activities, and eventual dies, depending of eac5 KB(737个字) - 2023年3月8日 (三) 18:07
- …for the mechanic. The information currently does not reflect actual ingame mechanics, and will likely change in the future.}} [[Category:Gameplay Mechanics]]2 KB(344个字) - 2023年3月8日 (三) 11:22
- '''Planetside''' is used to describe the mechanics and systems around landing on planetary and celestial bodies and interactin811字节(113个字) - 2023年3月8日 (三) 23:20
- [[Category:Gameplay Mechanics]]716字节(95个字) - 2023年3月8日 (三) 17:15
- …Star Citizen Alpha 2.6.3]], it was converted into a CS missile as dumbfire mechanics are not longer in game.<ref>{{Cite RSI|url=comm-link/engineering/16190-The-962字节(126个字) - 2023年3月9日 (四) 10:15
- '''Prison''' is a [[:Category:Gameplay Mechanics|gameplay mechanic]] introduced in [[Star Citizen Alpha 3.9.0|Alpha 3.9.0]] [[Category:Gameplay Mechanics]]3 KB(387个字) - 2023年3月21日 (二) 11:56
- …a]], [[Mustang]], [[300i]], and [[Hornet]] are flight ready. Many new game mechanics are introduced.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-1 KB(132个字) - 2023年3月8日 (三) 11:28
- …ckground: #eee; width: 25%; height: 8em;" | [[:Category:Gameplay Mechanics|Mechanics]]5 KB(648个字) - 2023年3月9日 (四) 11:46
- …r artificial cavities in the ground. They are generated by plaque tectonic mechanics, weathering or artificial excavation.1 KB(147个字) - 2023年3月8日 (三) 08:02
- …3.2.0]] is released, introducing [[mining]], the first non-combat gameplay mechanics in the [[Persistent Universe]]. [[Hurricane]], [[600i Explorer]], [[Eclipse1 KB(146个字) - 2023年3月9日 (四) 13:46
- …the '''Trommel''''s lack of frills has made the power plant a favorite of mechanics around the Empire.<ref>[[Dumper's Depot]] 2019-11-29</ref>1 KB(133个字) - 2023年3月8日 (三) 16:26
- …entury. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired.<ref>[[Dumper's Depot]] 2019-11-11</r1 KB(150个字) - 2023年3月8日 (三) 15:53
- …y's comment on Reddit]</ref> He works on systems which directly impact the mechanics of ships. This ranges from the items operating within the ship (power plane1 KB(214个字) - 2023年3月8日 (三) 17:55
- …et is introduced in [[Star Citizen Alpha 3.9.0|Alpha 3.9]] with the prison mechanics.<ref name="patch390">{{Cite RSI|url=https://robertsspaceindustries.com/comm2 KB(195个字) - 2023年3月8日 (三) 14:21
- [[Category:Gameplay Mechanics]]789字节(36个字) - 2022年7月19日 (二) 18:07
- …r creation, reputation with Non-Player Characters (NPCs), and death. These mechanics are subject to change.4 KB(608个字) - 2022年12月16日 (五) 03:48
- …(Hemozal)'''. The renaming came with the introduction of the first healing mechanics, which introduced a few other healing solutions that could be used. Therefo2 KB(246个字) - 2023年3月8日 (三) 18:10
- Two mechanics sought to bring jump drives to explorers, [[Tara Dilione]] and [[Alfonsus…2 KB(265个字) - 2023年3月9日 (四) 13:26
- …ere developed beyond the original $2 million with expanded systems, ships, mechanics, and other features. [https://www.kickstarter.com/projects/cig/star-citizen2 KB(321个字) - 2023年3月8日 (三) 09:41
- [[Category:Gameplay Mechanics]]2 KB(284个字) - 2023年3月8日 (三) 02:01