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  • [[Category:Characters]] [[Category:Human Characters]]
    1 KB(110个字) - 2023年3月8日 (三) 19:32
  • [[Category:Characters]] [[Category:Human Characters]]
    1 KB(154个字) - 2023年3月8日 (三) 13:17
  • [[Category:Characters]] [[Category:Human Characters]]
    1 KB(167个字) - 2023年3月6日 (一) 08:52
  • [[Category:Characters]] [[Category:Human Characters]]
    2 KB(213个字) - 2023年3月8日 (三) 12:09
  • [[Category:Characters]] [[Category:Human Characters]]
    2 KB(282个字) - 2023年3月5日 (日) 20:10
  • …">[https://youtu.be/CP_GTmqs2Zg?t=9m8s Squadron 42: Around the Verse - The Living Idris] (2018-02-22), acc. 2018-02-24</ref><ref>[https://youtu.be/BHR1aEdTA4 …o the bridge, he can be found guarding the elevator, and asks the [[Player characters|Player]] about their combat experience - which initiates a dynamic conversa
    2 KB(226个字) - 2023年3月8日 (三) 16:53
  • Tony came from humble beginnings, making a living in his early days slinging a battered [[Aurora CL|Aurora Clipper]] around… …d. The longer the run, the better: he was seeing the universe and making a living at the same time.
    14 KB(2,320个字) - 2023年3月9日 (四) 15:48
  • Once you hit the landing deck of the old carrier, you will meet two characters that couldn’t be more different. Well, you’ll definitely meet one. A yo Sounds crazy and dangerous, I know, but what’s wrong with living a little dangerously time-to-time, right? At the end of the day, while it�
    5 KB(840个字) - 2023年3月9日 (四) 15:45
  • …erfect spaceship throttles and laser impacts, you will help us perfect how characters run and aim and even breathe. And from there, the systems developed in the …ge based on your stance. When in Lowered mode, there is no reticle, making characters rely on their enhanced movement rather than the weaponry available in the…
    13 KB(2,242个字) - 2023年3月8日 (三) 23:57
  • …e of a living history, there needs to be a universe where time progresses, characters die, and new ones come to the front. Beyond this, I want people to have a… …story, our need to “make a mark” in our time, to push forward. If I want a living, breathing universe that has a lot of the dynamics of a real world and is…
    24 KB(4,332个字) - 2023年3月8日 (三) 23:50
  • ==== Characters ==== …rth). We got our head scanning rig in and will soon be ready to expand our characters, we have also been investigating head customization methodologies for playe
    29 KB(5,080个字) - 2023年3月9日 (四) 00:54
  • …ers etc. all work as you would expect. We have to make sure each ship is a living and interactive space. (We want everything to have a function / use that lo …windows open;) working on various aspects of Star Citizen including ships, characters, and weapons.
    22 KB(3,834个字) - 2023年3月9日 (四) 00:55
  • …rounding environment, and heavily contribute to providing the feeling of a living, breathing universe. …g over our existing animations to a brand new rig that will help raise our characters to next-gen quality. We have also been working on several NPC animations so
    48 KB(8,368个字) - 2023年3月9日 (四) 14:37
  • …lly. Primarily, it allows you to find, add, remove, ignore and block other Characters. Other functionalities, such as grouping, search options and filters, allow …provided by your hangar manufacturer to expand your hangar, customize your living quarters, purchase specialty rooms, design your interiors, change your hang
    15 KB(2,289个字) - 2023年3月8日 (三) 19:45
  • …are created for every single one of them. This helps advance the idea of a living, breathing universe. Like today, everything has a brand. We want to put tha …(practically anything) are interconnected, allowing us to link objects and characters to any relevant database and giving you fast access to the information you
    51 KB(8,518个字) - 2023年3月9日 (四) 00:49
  • …n, a system built on the item framework which will let players equip their characters however they choose. In addition, the LA Engineering team spent January mak …of foot anchoring that adapts leg IK and ground alignment based on whether characters are on their heels or on the balls of their feet. Robert Dickerson has been
    40 KB(6,786个字) - 2023年3月9日 (四) 00:53
  • …for our Designers to directly edit the loadout of the Vehicles, Items, and Characters, instead of the error-prone practice of manually editing the XML files sepa …artists are putting their styluses into heavy gear to create a beautiful, living, breathing universe. Our character concept artists have penned the concepts
    64 KB(11,072个字) - 2023年3月9日 (四) 00:58
  • [[File:MonthlyReport-1605-Characters.jpg|thumb]] …, Josh Herman, who brings quite a bit of experience with him in regards to characters and delivering the highest of quality.
    68 KB(12,010个字) - 2023年3月9日 (四) 00:58
  • …ture since we’re focused on the single-player experience at the moment and characters will be enlisted in the Navy. If you want to create a character for your fi …o achieve (see above list). But if you want to live on the edge, make your living slugging cargo or exploring the depths of space on the fringe, there isn’
    23 KB(3,602个字) - 2023年3月9日 (四) 16:04
  • Omar has been doing some amazing work on the characters. He spent a few weeks in Austin working with the team there and they have… …m for a while to help bring the Outlaw helmets up to the next level. These characters are looking fantastic, and we’re really excited for you guys to get to ru
    63 KB(11,141个字) - 2023年3月9日 (四) 00:49
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