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  • | Signal Type = IR | apiurl = http://starcitizendb.com/api/components/df/Missile/MISL_S01_IR_BEHR_Marksman.json
    2 KB(268个字) - 2023年3月8日 (三) 17:56
  • | Signal Type = IR …://starcitizendb.com/api/components/Missile/NOVP_Rocket_Venom_S1_Strike_TL_IR.json
    653字节(79个字) - 2023年3月8日 (三) 14:52
  • …en]], are ballistic weapon systems, energy weapon systems, and torpedoes / missiles. …f efficacy, and the rapid-firing types are ideal for point defense against missiles and torpedoes.
    8 KB(1,174个字) - 2023年3月8日 (三) 19:43
  • …en]], are ballistic weapon systems, energy weapon systems, and torpedoes / missiles. …f efficacy, and the rapid-firing types are ideal for point defense against missiles and torpedoes.
    8 KB(1,174个字) - 2022年7月12日 (二) 17:27
  • **Added fuel system to [[missiles]] **Added IR signal to missiles so they can appear on radar
    7 KB(1,164个字) - 2023年3月9日 (四) 11:43
  • …missions''' are the combination of ''electromagnetic'' (EM), ''infrared'' (IR) and ''cross section'' (CS) profiles of a given ship. [[File:Eclipse_in_spa …iles and other infrared tracking devices to locate and track objects by their heat output.
    3 KB(427个字) - 2023年3月9日 (四) 09:26
  • …mportant for general targeting: how you identify other ships, how you lock missiles and the like. Now, as we develop out the electronic warfare for ships like Every ship outputs a signature. Players can alter their ship's signature by adjusting its mounted components (Propulsion, External
    14 KB(2,208个字) - 2023年3月8日 (三) 12:38
  • …le to follow it as they progress through their journey in-game, akin to a virtual guide. …tent Universe, select the 'Universe' tab on the top left hand corner. The first time you do this, you will be taken to the character customisation interf
    27 KB(4,478个字) - 2023年3月8日 (三) 20:12
  • * Added scalable directional pilot animations for hit impacts * Added sound effect for hit confirmation
    7 KB(1,007个字) - 2023年3月9日 (四) 11:39
  • * Added Virtual Joystick toggle (left-alt) ** Firing rate increased
    5 KB(691个字) - 2023年3月9日 (四) 11:42
  • |[[Missiles]] - Guidance & Control Rework & Missile Operator Mode …ific missiles while operating in ships that allow for different types of [[missiles]] and [[Torpedo|torpedoes]].
    22 KB(3,594个字) - 2023年3月9日 (四) 11:16
  • …outposts and derelict ships. Additionally we have added 4 new ships, our first dedicated ground vehicle ([[Ursa]] Explorer), the foundation of our revam **Repaired wings don't always restore weapons.
    42 KB(6,280个字) - 2023年3月9日 (四) 11:07
  • The door opened. [[Admiral Showalter]] was there. He did not look amused. Penny and Darrow saluted. “Sir, [[Penelope Ayala|Lieutenant Ayala]] accessed…”
    20 KB(3,449个字) - 2023年3月8日 (三) 23:27
  • It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start ** Players will be required to create a character when attempting to access the "Universe" menu.
    20 KB(2,976个字) - 2023年3月9日 (四) 11:08
  • …to their commanding officer that shields are seconds away from failing, their existence has become an unquestioned piece of standard equipment in future …nder, shields were a way to alter gameplay significantly from traditional air combat encounters. Players could engage the enemy safe in the knowledge tha
    24 KB(3,883个字) - 2023年3月9日 (四) 15:11
  • [[File:Alpha 3.2 Repair and Salvage Sidebar.png|thumb|560x560px|Original promotional image for Alph It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start
    17 KB(2,653个字) - 2023年3月9日 (四) 11:20
  • …number of forward-facing elements to the game, including shopping and our first large flyable ship (the Starfarer)… but it was even more important ‘u Chad Zamzow’s focus includes implementing revised, component-specific IR/EM signatures, cooling systems, and shield emitter changes. While Mark Aben
    69 KB(11,954个字) - 2023年3月9日 (四) 00:55

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