- | Signal Type = IR | apiurl = http://starcitizendb.com/api/components/df/Missile/MISL_S01_IR_BEHR_Marksman.json2 KB(268个字) - 2023年3月8日 (三) 17:56
- | Signal Type = IR …://starcitizendb.com/api/components/Missile/NOVP_Rocket_Venom_S1_Strike_TL_IR.json653字节(79个字) - 2023年3月8日 (三) 14:52
- …en]], are ballistic weapon systems, energy weapon systems, and torpedoes / missiles. …f efficacy, and the rapid-firing types are ideal for point defense against missiles and torpedoes.8 KB(1,174个字) - 2023年3月8日 (三) 19:43
- …en]], are ballistic weapon systems, energy weapon systems, and torpedoes / missiles. …f efficacy, and the rapid-firing types are ideal for point defense against missiles and torpedoes.8 KB(1,174个字) - 2022年7月12日 (二) 17:27
- **Added fuel system to [[missiles]] **Added IR signal to missiles so they can appear on radar7 KB(1,164个字) - 2023年3月9日 (四) 11:43
- …missions''' are the combination of ''electromagnetic'' (EM), ''infrared'' (IR) and ''cross section'' (CS) profiles of a given ship. [[File:Eclipse_in_spa …iles and other infrared tracking devices to locate and track objects by their heat output.3 KB(427个字) - 2023年3月9日 (四) 09:26
- …mportant for general targeting: how you identify other ships, how you lock missiles and the like. Now, as we develop out the electronic warfare for ships like Every ship outputs a signature. Players can alter their ship's signature by adjusting its mounted components (Propulsion, External14 KB(2,208个字) - 2023年3月8日 (三) 12:38
- …le to follow it as they progress through their journey in-game, akin to a virtual guide. …tent Universe, select the 'Universe' tab on the top left hand corner. The first time you do this, you will be taken to the character customisation interf27 KB(4,478个字) - 2023年3月8日 (三) 20:12
- * Added scalable directional pilot animations for hit impacts * Added sound effect for hit confirmation7 KB(1,007个字) - 2023年3月9日 (四) 11:39
- * Added Virtual Joystick toggle (left-alt) ** Firing rate increased5 KB(691个字) - 2023年3月9日 (四) 11:42
- |[[Missiles]] - Guidance & Control Rework & Missile Operator Mode …ific missiles while operating in ships that allow for different types of [[missiles]] and [[Torpedo|torpedoes]].22 KB(3,594个字) - 2023年3月9日 (四) 11:16
- …outposts and derelict ships. Additionally we have added 4 new ships, our first dedicated ground vehicle ([[Ursa]] Explorer), the foundation of our revam **Repaired wings don't always restore weapons.42 KB(6,280个字) - 2023年3月9日 (四) 11:07
- The door opened. [[Admiral Showalter]] was there. He did not look amused. Penny and Darrow saluted. “Sir, [[Penelope Ayala|Lieutenant Ayala]] accessed…”20 KB(3,449个字) - 2023年3月8日 (三) 23:27
- It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start ** Players will be required to create a character when attempting to access the "Universe" menu.20 KB(2,976个字) - 2023年3月9日 (四) 11:08
- …to their commanding officer that shields are seconds away from failing, their existence has become an unquestioned piece of standard equipment in future …nder, shields were a way to alter gameplay significantly from traditional air combat encounters. Players could engage the enemy safe in the knowledge tha24 KB(3,883个字) - 2023年3月9日 (四) 15:11
- [[File:Alpha 3.2 Repair and Salvage Sidebar.png|thumb|560x560px|Original promotional image for Alph It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start17 KB(2,653个字) - 2023年3月9日 (四) 11:20
- …number of forward-facing elements to the game, including shopping and our first large flyable ship (the Starfarer)… but it was even more important ‘u Chad Zamzow’s focus includes implementing revised, component-specific IR/EM signatures, cooling systems, and shield emitter changes. While Mark Aben69 KB(11,954个字) - 2023年3月9日 (四) 00:55